After the anticipated launch of Nebuchadnezzar yesterday, we're back with a brand new list of player-inspired fixes and features to make city-building even smoother! As always, please remember to restart Steam before you can download the Patch. Fixes and Features include: - Added option for monitor selection in settings menu - Removed invalid history start for the first mission - Fixed minor bug in lua scripts - Added atom_reset_property function for modding. If you'd like to discuss the above or gain more support from us, come join us on Discord where developers and seasoned city-builders are on-hand to help. You can also chat, share screenshots and tag us on Twitter, Facebook or Instagram too! Till then, we hope you enjoy our latest patch!
[ 2021-02-18 12:32:28 CET ] [ Original post ]
- Linux Depot [24.74 M]
Gameplay
From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.Campaign
Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.- OS: TBA
- Processor: TBA
- Graphics: TBA
- OS: TBA
- Processor: TBA
- Graphics: TBA
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