Greeting, rulers of Mesopotamia!
Work on Update 1.2 is proceeding as planned, so we can share with you the next big improvement this update brings up.
One of the most common requirements after the release was that caravans should be able to both unload and load goods at a particular warehouse. And thus, be able to create a transshipment point.
And this is exactly what Update 1.2 brings. In addition to giving you more freedom to transport goods in your city, this improvement will also simplify the setup of caravan routes. It's no longer necessary to set up each warehouse, as the loading and unloading settings for each caravan are made directly during the caravan route setup.
For more exciting updates and news about Nebuchadnezzar, remember to follow us on Facebook, Twitter,
Reddit, Instagram, and join our Discord server!
Until the next time!
[ 2021-08-31 17:09:21 CET ] [ Original post ]
- Linux Depot [24.74 M]
Gameplay
From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.Campaign
Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.- OS: TBA
- Processor: TBA
- Graphics: TBA
- OS: TBA
- Processor: TBA
- Graphics: TBA
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