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Nebuchadnezzar Update 1.2 Out Now!

We are happy to announce that the second major update of Nebuchadnezzar is out. We would love to thank each and every one of you for your trust and all your insights, comments and suggestions. Without your support and feedback we would not be able to keep improving Nebuchadnezzar and making it a great city builder game. And without further delay, let's take a look at the main features and improvements the new update brings. Update 1.2 includes:

New fire, crime and diseases mechanics


Accept new challenges and protect your city from fire, crime and disease.

Fire


Hire firefighters to prevent fires. If you can't, at least hope they can put out the fire before it spreads to the whole city.

Crime


Establish a city watch to fight crime. Otherwise, your goods may start disappearing under the raids of thieves, or worse, your city may face riots from a disgruntled populace.

Diseases


Do you opt for folk healers or would you rather use the educated but demanding upper class population to employ highly effective doctors? The decision is yours.

Caravan improvements


Synchronization


Automatic synchronization between caravans now ensures maximal transport capacity.

Reworked routes


Goods can be now loaded and unloaded in the same warehouse.

Adjustable taxes and wages


Adjust your taxes and wages to provide better life for you citizens or to get more money from them. But beware, because all actions have consequences.

New information layers


Several new and improved information layers such as house levels layer.

And much more...


Full changelog can be found here:


[expand type=details]- FEATURE added fire, crime and diseases mechanics - FEATURE added caravan synchronization - FEATURE added houses level info layer - FEATURE added no supply penalty for not supplied houses - FEATURE added 10 new achievements - FEATURE added adjustable taxes and wages - FEATURE caravans can now load and unload in the same warehouse - added color visualization of city request goods amount - added 'log' function for lua def scripts - added caravan support into the goods info layer - added 'port unreachable' event to detect blocked port - added more info layer help boxes - added 20% initial money for easy difficulty - added changelog UI - improved ships rendering in info layer - improved building 'alert' position - improved caravan 'route changed' check to activate only when the new route takes longer - improved monument UI price visualization - improved (significantly) game starting time - improved goods filter reseting in trade adviser - fixed possible crash when setting up seller route - fixed agro range visualization - fixed rare case where it was possible to lose campaign progress - fixed context menu scaling - fixed removing bridge through the context menu - fixed missing prestige recomputation when building houses - fixed walker rendering z-order in info layers - fixed monument rendering in info layers - fixed missing loading screen in some cases - fixed rare caravan related memory leak - optimized path cache search - significat increase of trade limits in all scenarios - lowered freqency of city requests - lowered city request relation weight - increased trade history relation factor - reworked fonts data structure - reworkd info layers buttons - negative money are now in red - move in-game colors to modable configuration def files[/expand]

Important note regards save compatability:


Saves from version 1.1.x are not compatible with the current version, but campaign progress is. After the release, the latest version 1.1.x will be available through the Steam beta branch, so you will be able to finish unfinished missions. How to change Steam beta branches: [expand type=details] Right click to Nebuchadnezzar in the Steam library and then select "Properties".
Select "Betas" section and in the drop down list select required version. Chose "None" for the default (latest) version.
[/expand] We look forward to sharing more Nebuchadnezzar news with you soon. Dont forget to follow us on Twitter, Facebook, Reddit and Instagram, too, for regular updates. Till then! Nepos Games


[ 2021-09-15 14:03:49 CET ] [ Original post ]

Nebuchadnezzar
Nepos Games Developer
Nepos Games Publisher
2021-02-17 Release
Game News Posts: 115
🎹🖱️Keyboard + Mouse
Very Positive (1310 reviews)
Public Linux Depots:
  • Linux Depot [24.74 M]
Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.

Gameplay

From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.

Campaign

Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.

Monuments

During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.

Mods & Localization

Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.

MINIMAL SETUP
  • OS: TBA
  • Processor: TBA
  • Graphics: TBA
RECOMMENDED SETUP
  • OS: TBA
  • Processor: TBA
  • Graphics: TBA
GAMEBILLET

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2.40$ (84%)
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21.24$ (15%)
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4.44$ (11%)
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40.04$ (11%)
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4.29$ (14%)
12.59$ (16%)
20.79$ (17%)
4.22$ (15%)
43.94$ (12%)
1.11$ (93%)
33.05$ (17%)
13.34$ (11%)
33.17$ (17%)
16.79$ (16%)
GAMERSGATE

[ 1061 ]

0.94$ (81%)
3.0$ (80%)
0.56$ (81%)
30.0$ (50%)
1.28$ (91%)
2.7$ (91%)
14.29$ (43%)
1.11$ (91%)
0.56$ (81%)
16.79$ (40%)
0.85$ (91%)
0.43$ (91%)
0.56$ (81%)
0.9$ (92%)
1.7$ (79%)
15.0$ (70%)
4.88$ (62%)
3.0$ (70%)
5.1$ (83%)
0.7$ (93%)
2.55$ (83%)
3.83$ (62%)
5.63$ (77%)
3.3$ (78%)
3.0$ (85%)
16.74$ (33%)
12.75$ (74%)
0.58$ (92%)
2.0$ (80%)
1.88$ (92%)

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