Greeting, rulers of Mesopotamia!
Besides regular big and small updates, we are always trying to improve the game for the modders and other creative players too.
And today we have reached a big milestone because we are ready to introduce to you the beta version of a completely reworked pipeline of creating new maps.
We have created in-game screens for creating and uploading mods, creating and editing custom missions, reworked several in-game editor tools, and mainly added a completely new tool for easy editing and generating all missions-related definition files.
Because we know that the process of creating new missions is not straightforward we wont publish these new tools to the current build yet but instead we have made it available as a beta version through the Steam beta branch so everyone can try it and give us feedback so we can publish the tuned version as soon as possible.
Detailed description and tutorial for the new editor can be found on our modding wiki: https://modding.nepos.games/index.php?title=How_to_create_new_scenario/mission You also find there how to switch the Steam branches.
We will be glad for any feedback or suggestions on how to improve the experience of creating new maps for Nebuchadnezzar. The best place for them is in the specialized channel on our Discord: https://discord.gg/UVe5MY9rKX Where you can discuss with other creators too.
Thank you all for your feedback and looking forward to your creations.
Till next time!
[ 2021-10-26 09:07:49 CET ] [ Original post ]
- Linux Depot [24.74 M]
Gameplay
From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.Campaign
Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.- OS: TBA
- Processor: TBA
- Graphics: TBA
- OS: TBA
- Processor: TBA
- Graphics: TBA
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