Greeting, rulers of Mesopotamia!
Besides the announced major improvements and features in the upcoming 1.3 Update, we are (as always) focusing on QoL improvements too. Let me introduce you to one of them, the improved work buildings UI.
You can find to improvements:
1) Separate progress bars for production and consumption, which allows us to have these two progresses independent.
2) Exact production and consumption information in each of these buildings allowing you even better optimizations.
Both of these changes are not only stand-alone QoL improvements, but they are linked to new religious features which we will introduce in the following weeks, so stay tuned.
For more exciting updates and news about Nebuchadnezzar, remember to follow us on Facebook, Twitter,
Reddit, Instagram, and join our Discord server!
Until the next update!
[ 2021-11-26 12:46:25 CET ] [ Original post ]
- Linux Depot [24.74 M]
Gameplay
From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.Campaign
Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.- OS: TBA
- Processor: TBA
- Graphics: TBA
- OS: TBA
- Processor: TBA
- Graphics: TBA
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