Greeting, rulers of Mesopotamia!
And welcome to the preview of the first major feature of the upcoming 1.3 Update. And that's festivals.
Festivals are a key component of the Nebuchadnezzars religion system because through the festivals players can keep good relations with the worshiped gods. These gods in return provide some nice bonuses to the city. But more on that in some later posts.
To organize a festival, players have to select which goods will be provided during the festival. The quantity of goods is determined by the size of the city population and the variety of goods determines the level of the festival. The higher the level the happier the gods will be.
Players can also choose to which gods the festival will be held. However, the increase of satisfaction will be lower, the more gods one festival is devoted to.
Festivals are only one of the several components of the upcoming religion system, so stay tuned for more news and follow us on Facebook, Twitter, Reddit, Instagram, and join our Discord server!
Until the next update!
Numbers and balancing (in the image) are subject to change.
[ 2021-12-10 15:02:55 CET ] [ Original post ]
- Linux Depot [24.74 M]
Gameplay
From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.Campaign
Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.- OS: TBA
- Processor: TBA
- Graphics: TBA
- OS: TBA
- Processor: TBA
- Graphics: TBA
[ 6107 ]
[ 1061 ]