Greeting, rulers of Mesopotamia!
And welcome to the second preview of the reworked decorations from the upcoming 1.3 Update.
Decorations of all types are greatly extended in the 1.3 Update. Even to the point that we had to divide the decorations menu into the five subcategories: Roads, Flowers, Trees, Parks, and Statues.
And as promised, all the decorations are colorable. Allowing you to customize your city exactly to your taste. Just choose any decoration you like and use your favorite colors to design a unique look for your city.
In the image below you can have a look at what can be created with new decorations. All colors (except the green color of vegetation) are customizable.
For more exciting updates and news about Nebuchadnezzar, remember to follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!
Until the next time!
[ 2022-02-04 14:31:09 CET ] [ Original post ]
- Linux Depot [24.74 M]
Gameplay
From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.Campaign
Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.- OS: TBA
- Processor: TBA
- Graphics: TBA
- OS: TBA
- Processor: TBA
- Graphics: TBA
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