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Nebuchadnezzar Update 1.3 Out Now!

We are happy to announce that the third major update of Nebuchadnezzar is out. We would love to thank each and every one of you for your trust and all your insights, comments and suggestions. Without your support and feedback we would not be able to keep improving Nebuchadnezzar and making it a great city builder game. So let's take a look at the main features and improvements the new update brings.
Update 1.3 includes:

Gods, devoted monuments and shrines


Choose from more than 40 gods to worship to provide bonuses to fit and support your playstyle.

Festivals


Organize great festivals to please your gods.

Extended and colorable decorations


Extended and colorable decoration to customize your city exactly to your taste. Just choose any decoration you like and use your favorite colors to design a unique look for your city.

Events manager


Decide which events are important for you and do not get distracted by the others.

Reworked map editor


Completely new map editor which allows you to easily create new maps with a new graphical user interface.

And much more...


Extended changelog can be found here:


[expand type=details]- FEATURE gods, festivals and devoted monuments and shrines - FEATURE colorable decorations - FEATURE competely reworked map editor - FEATURE events manager - FEATURE added '-appdata' command line option to store user data in appdata folder instead of documents folder (Windows only) - added explicit production speed to the working buildings UI - added explicit house consumption speed to the house UI - added support for independent consumption and production progresses in producer worker - added inverse (from common buildings) risk range visualization during construction - added gray border for tooltips - added 5 new achievements - added trade ship UI window - added map ends visualization - improved monument price display - improved cancel action priorities - fixed non working risk advisor key shortcut - fixed missing utf16 handling in mod manager - fixed non working invalid mods reset - fixed build menu checkbox positions - lowered open trade fee in early missions - MODDING renamed definition files for working buildings (build_shrine... -> build_work...) - MODDING added fields production speed variable - MODDING added production walker indepedent consumption speed[/expand]

Important note regards save compatability:


Saves from version 1.2.x are not compatible with the current version, but campaign progress is. After the release, the latest version 1.2.x will be available through the Steam beta branch, so you will be able to finish unfinished missions. How to change Steam beta branches: [expand type=details] Right click to Nebuchadnezzar in the Steam library and then select "Properties".
Select "Betas" section and in the drop down list select required version. Chose "None" for the default (latest) version.
[/expand] We look forward to sharing more Nebuchadnezzar news with you soon. Dont forget to follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server! Till then! Nepos Games


[ 2022-02-16 15:05:29 CET ] [ Original post ]



Nebuchadnezzar
Nepos Games
  • Developer

  • Nepos Games
  • Publisher

  • 2021-02-17
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 115  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1300 reviews)


  • Review Score

  • http://nepos.games/
  • Website

  • https://store.steampowered.com/app/1157220 
  • Steam Store



  • Linux Depot [24.74 M]

  • Public Linux depots

  • Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.

    Gameplay

    From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.

    Campaign

    Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.

    Monuments

    During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.

    Mods & Localization

    Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.
    MINIMAL SETUP
    • OS: TBA
    • Processor: TBA
    • Graphics: TBA
    RECOMMENDED SETUP
    • OS: TBA
    • Processor: TBA
    • Graphics: TBA
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