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Update 1.4 - Battles

Greeting, rulers of Mesopotamia! Welcome to another preview of the upcoming 1.4 Update. And this time it will be big because we will look at the probably most discussed mechanics of the update, the battles. First of all, let me recap our design approach for this topic. Nebuchadnezzar always was about non-rushed city-building with a focus on planning ahead. And we wanted to preserve that. So, how to transfer this approach to something chaotic as a battle? As we said in the announcement, there wont be any RTS features, because we do not want to force players to rush gameplay. We also did not want to give both players and their AI enemies a tool to overturn a well or badly fought war at the strategic and economic level by a single tactical victory. Instead, in Nebuchadnezzar wars must be fought with good planning and a strong economic base. So the strong city-builder aspect of the game will be preserved in military campaigns too. In terms of visuals and controls, we wanted the fights to resemble real battles so we decided for a form of battle abstraction using two fronts and flanks. As you can see in the image, the battle screen is divided into several army slots. The left and right columns represent the flanks, the middle column represents the center of the battle line. The upper and bottom rows represent back lines and the middle rows are front lines. Battles are turn-based. At the beginning of each round, both players (human player and enemy AI) can move their companies. They can be moved within a single row or from back line to front line. However, in each round, the company can be moved by one slot only. Then the round is evaluated. Companies fight with each other based on their slot and type. And then the new round then begins. That means there is no turn order and the actions of both players are symmetrical. During the setup phase, each player sees only the army deployment from the end of the previous round. The goal of the battle is to wipe out the enemy center front line slot (representing the collapse of the battle line) or to destroy any of three wall sections in case of the siege of a fortified city. So what is the point of the flanks if the main target is mostly the center line? Quite big. Because if a front flank is destroyed, it cannot be used by the enemy anymore and the player can then attack from his flank to the enemy center with a huge damage bonus. So players always have to decide. Should I hold the center in safety but risk losing the flanks and suffering a big disadvantage for the rest of the battle? Or should I defend the flanks or even try to break through the enemy flanks but risk losing the whole battle, instead? Currently, there are six different companies. Each is recruited from a specific social class within the player's city. So there is a great connection between economy and warfare and yet the player still has the option to adjust the composition of his army to suit him. Some companies are great for range attacks from the back line, some are strong in the front line, and some have even additional flanking bonus when attacking from the flanks to the center. Some are needed to destroy enemy walls. Good army composition and following battlefield deployment are thus critical for winning any battle. Congratulations if you successfully read our longest post so far :) If you are interested in more news about the upcoming update or the game in general follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server! Until the next time!


[ 2022-08-02 13:26:12 CET ] [ Original post ]

Nebuchadnezzar
Nepos Games Developer
Nepos Games Publisher
2021-02-17 Release
Game News Posts: 115
🎹🖱️Keyboard + Mouse
Very Positive (1310 reviews)
Public Linux Depots:
  • Linux Depot [24.74 M]
Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.

Gameplay

From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.

Campaign

Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.

Monuments

During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.

Mods & Localization

Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.

MINIMAL SETUP
  • OS: TBA
  • Processor: TBA
  • Graphics: TBA
RECOMMENDED SETUP
  • OS: TBA
  • Processor: TBA
  • Graphics: TBA
GAMEBILLET

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8.59$ (14%)
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24.87$ (17%)
15.99$ (20%)
17.54$ (12%)
16.97$ (15%)
16.01$ (11%)
7.86$ (78%)
16.52$ (17%)
12.59$ (16%)
16.79$ (16%)
17.59$ (12%)
16.59$ (17%)
GAMERSGATE

[ 1061 ]

3.83$ (62%)
13.49$ (25%)
0.85$ (91%)
3.83$ (62%)
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2.13$ (79%)
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4.25$ (79%)
0.26$ (91%)
5.0$ (50%)
18.75$ (62%)
19.99$ (20%)
5.63$ (81%)
0.85$ (91%)
1.28$ (91%)
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0.43$ (91%)
9.99$ (50%)
15.0$ (70%)
0.56$ (81%)
2.21$ (83%)
0.37$ (63%)
10.12$ (71%)
6.25$ (75%)
12.14$ (19%)

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