Greetings, rulers of Mesopotamia!
And welcome to the first update of 2023. But before we get to the post itself, Happy new year to all of you. May you achieve everything you desire :)
Now back to Nebu. Map sizes have always been probably the most common complaint. Although within all previous updates we tried to resize the campaign maps while keeping the feel of progress, we were not completely happy. But only now, while working on the DLC, we were able to optimize the code enough to safely present really big maps.
So in the upcoming free 1.4 Update we have enlarged basically all of the campaign maps. Just take a look at the image. It compares minimaps of the current version and the new 1.4 version all in the same scale.
We believe that these enlarged maps will provide you even more space for fun ;)
If you are interested in more news about the upcoming update or the game in general follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!
Until the next time!
[ 2023-01-10 15:38:28 CET ] [ Original post ]
- Linux Depot [24.74 M]
Gameplay
From plowing fields to creating products, players must oversee the manufacturing of agriculture and goods for the city population. Players have an arsenal of tools to optimize their objectives. In addition, a maximum overview of their city helps players to solve problems and prevent population loss. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.Campaign
Nebuchadnezzar’s main campaign contains 16 historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in 6th Century BC. Each mission summons a different time period in Ancient Mesopotamian history. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game “monument editor” giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Modders will be able to create their own buildings, goods, and monuments. And in addition, they can invent new missions and campaigns. All definition files are written in the easy to read Lua language. Localizing mods will not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.- OS: TBA
- Processor: TBA
- Graphics: TBA
- OS: TBA
- Processor: TBA
- Graphics: TBA
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