Sound of hero - Recording voiceovers for Indie Game - Making of
Some may think that we just click the record button and then the actor says some words to the mic and it's done. It's much more complicated than that. :) We described the whole process in Update.
In The Update, You could find a lot of final samples of voiceovers, videos from the studio and in-game videos with dialogues. Please If You like it share the update with Your friends! :)
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-We recorded almost all Polish voiceovers (only outsourced narration that won't take our time directly is still waiting for records), which took us over 2 weeks. Then we spent 4 weeks choosing proper versions of voiceovers and processing them by mastering and effects.
-We already fully finished the creation of 4 missions - We still have to finish the creation of 15 missions, but don't worry good news here is that preparing a single mission is taking us about 1 week. All systems are ready now and assets are done so basically connecting everything together is ultra-fast comparing it to the whole development process. To be honest, connecting everything (graphics, voiceovers, scripts, systems) into missions/puzzles is like 15% of the whole development. (Of course in our case)
-We created the whole Main menu, Settings Menu and Pause menu - It took us over a month. Seems like something easy to do but it's the opposite way. Basically, we had to code everything from scratch to fit our game. We added options for language settings like choosing subtitles and voiceovers independent way (something you ask us to implement) We also coded fully gamepad support, and really advanced graphics settings (allowing You to set even Such details as the rate of global illumination refreshing time. We also implemented Save profiles so You could start a new game without losing actual progress. In the menu, You will also find cool "Credits place" with a fire theme. This is where Kickstarters supporter's names will be shown!
-We made many minor fixes and changes and made the gameplay a better experience. Polishing the game is always a lot of work impossible to predict in any way. Also, there are many features that we have been working on, but it's just hard to write about every single one here.
We have to finish the creation of the rest of the missions as we already mentioned. Test the game and basically, that's it! Of course, we still have to record English voice actors and translate the game to all languages but outsourcing creators will prepare it so basically, it won't take us our work time. It will be done simultaneously with game tests. The problem is that we don't know what problems we will be dealing with after testing the game so we still can't say anything about the specific Release date. For now, we still won't change our predictions and aim to Release the game this year, if we decide to move Release we will inform You about it in Update.
As We mentioned in Earlier Updates the situation in the world and especially in our country isn't perfect. This is why we are even more thankful for Your understanding, the love and the warm words You are sending to us! The Summer holidays are coming so... have a great time! The End of The Sun Team
https://store.steampowered.com/app/912840/The_End_of_the_Sun/
https://store.steampowered.com/app/1185740/Mira/
[ 2022-06-02 14:19:54 CET ] [ Original post ]
Hello folks! The last update was posted a while ago. Sorry for that but we have been developing a few elements of the game simultaneously. Today we have for you better news than in the earlier update. :) In that update, we'll be writing mainly about recording Polish language voiceovers to The End of the Sun but also about working on puzzles and missions.
Recording voiceovers - job harder than you could think
Some may think that we just click the record button and then the actor says some words to the mic and it's done. It's much more complicated than that. :) We described the whole process in Update.
In The Update, You could find a lot of final samples of voiceovers, videos from the studio and in-game videos with dialogues. Please If You like it share the update with Your friends! :)
-------------------------------------------------
READ THE WHOLE LONG UPDATE HERE
-------------------------------------------------
What we have been working on for the last few months?
-We recorded almost all Polish voiceovers (only outsourced narration that won't take our time directly is still waiting for records), which took us over 2 weeks. Then we spent 4 weeks choosing proper versions of voiceovers and processing them by mastering and effects.
-We already fully finished the creation of 4 missions - We still have to finish the creation of 15 missions, but don't worry good news here is that preparing a single mission is taking us about 1 week. All systems are ready now and assets are done so basically connecting everything together is ultra-fast comparing it to the whole development process. To be honest, connecting everything (graphics, voiceovers, scripts, systems) into missions/puzzles is like 15% of the whole development. (Of course in our case)
-We created the whole Main menu, Settings Menu and Pause menu - It took us over a month. Seems like something easy to do but it's the opposite way. Basically, we had to code everything from scratch to fit our game. We added options for language settings like choosing subtitles and voiceovers independent way (something you ask us to implement) We also coded fully gamepad support, and really advanced graphics settings (allowing You to set even Such details as the rate of global illumination refreshing time. We also implemented Save profiles so You could start a new game without losing actual progress. In the menu, You will also find cool "Credits place" with a fire theme. This is where Kickstarters supporter's names will be shown!
-We made many minor fixes and changes and made the gameplay a better experience. Polishing the game is always a lot of work impossible to predict in any way. Also, there are many features that we have been working on, but it's just hard to write about every single one here.
What do we have to do before release?
We have to finish the creation of the rest of the missions as we already mentioned. Test the game and basically, that's it! Of course, we still have to record English voice actors and translate the game to all languages but outsourcing creators will prepare it so basically, it won't take us our work time. It will be done simultaneously with game tests. The problem is that we don't know what problems we will be dealing with after testing the game so we still can't say anything about the specific Release date. For now, we still won't change our predictions and aim to Release the game this year, if we decide to move Release we will inform You about it in Update.
Thank You for Your understanding
As We mentioned in Earlier Updates the situation in the world and especially in our country isn't perfect. This is why we are even more thankful for Your understanding, the love and the warm words You are sending to us! The Summer holidays are coming so... have a great time! The End of The Sun Team
READ THE WHOLE LONG UPDATE HERE
https://store.steampowered.com/app/912840/The_End_of_the_Sun/
Check Out also Game from Our Friends:
https://store.steampowered.com/app/1185740/Mira/
If You like our update Rate it up. It's just one second of Your time, and a huge help for our indie team :)
The End of the Sun
The End of the Sun Team
The End of the Sun Team
2022 - Wishlist Now
Indie Singleplayer
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://www.endofsun.com
https://store.steampowered.com/app/912840 
The End of the Sun is a first-person exploration and adventure game, where the story has the most important meaning, as it is set in the world of Slavic rites, beliefs, legends, and their everyday life. It is a series of mysterious events that ordinary people dealt with, as they were living in a small village where the line between myth and reality began to fade perilously.
As the Volhv who is gifted with the ability to travel in time and knowledge about Navia (the space where human fates shape), you come to a mysterious village to find your friend, but you cannot find anyone there, at least not in a way you wanted to. All you can see are smothered fires around.
A story inspired by Slavic mythology and legends. It presents the events occurring during the 4 major Slavic festivals during the 4 seasons far away from each other in time. Recreates mystical events, culture and people’s habits in an unusual way. The game is inspired by both adventure and exploration games with unorthodox riddles to solve, but the story-line is in the first place here.
As the Volhv who is gifted with the ability to travel in time and knowledge about Navia (the space where human fates shape), you come to a mysterious village to find your friend, but you cannot find anyone there, at least not in a way you wanted to. All you can see are smothered fires around.
A story inspired by Slavic mythology and legends. It presents the events occurring during the 4 major Slavic festivals during the 4 seasons far away from each other in time. Recreates mystical events, culture and people’s habits in an unusual way. The game is inspired by both adventure and exploration games with unorthodox riddles to solve, but the story-line is in the first place here.
MINIMAL SETUP
- OS: Ubuntu 18.04 or later
- Processor: AMD Phenom II X4 955. Intel Core i5-750 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
- Storage: 6 GB available spaceAdditional Notes: Game is is still in development. minimum system requirements may change.
- OS: Ubuntu 18.04 or later
- Processor: AMD Ryzen 5 3600. Intel Core i5-9400FMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Nvidia RTX 2070 / AMD Radeon RX 6600 XT (4GB or more)
- Storage: 6 GB available spaceAdditional Notes: Game is is still in development. system requirements may change.
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