New Features & Progress of work Developer Update
Weve added a cool world map and an inventory system, two of the most requested features. The map will gradually uncover as you explore, and it will show all fireplaces in the game, as well as their state. It will also help you orient yourself in the world but not in a direct way. The map is super unique and immersive. We worked a lot to give it some physical feeling and animations.
Weve implemented a bunch of new features to make the game smoother and less confusing. Here are some highlights: - Fireplace call the player: Now after completing all tasks belonging to the fireplace, the player will see sparks and sounds calling the player to make an action.
- Cutscene attention grabber: We heard you were confused about where some cutscene characters were, so now sparks will lead you to the starting position of the cutscene, even if theyre hidden in the environment.
- Different colours for stable Faith Path sparks: We know it was confusing that the sparks of finished Faith Paths were the same red colour as the sparks of incomplete ones. Now, the sparks of stable Faith Paths will be yellow/golden and show calmer behaviour, so its easier to distinguish them. - New icons and text reorganization: We added new icons for some special actions, like Object Put Back and Use Magic. We also changed some text and action names to make things more clear. For example, Stabilize is now the clear mouse hint name for Faith Paths instead of Inquire. This will make it easier for players to understand what they need to do.
- Fireplace border indicator: We know you wanted a visible border when youre about to lose connection to a fireplace, so now theres a video and sound effect to let you know. This will help players avoid losing connection to a fireplace by accident.
- Video effects no longer affect icons: We fixed a bug where video effects were affecting items icons, which made it difficult to see them when moving fast. This is a big improvement for players who like to move quickly through the game.
Weve improved the ashters (players) head animation a lot. It now looks much more natural and has more impact.
Previously, when a player picked up an item hidden in the dark, it would be totally invisible. We have added a weak artificial light that emanates from the player, which will now illuminate the object, making it easier to see.
We made a lot of changes to the game settings: - Hints: Now every advanced feature has its own hint text, so even the most advanced option should be easy to understand. - Auto Save toggle: You can now disable autosave, so your manual saves wont be overwritten. - Motion Sickness Options: We added an option to disable the head bob animation, which can help players who suffer from motion sickness. - Rebinding Input: This is a highly requested feature. According to our survey, 65% of you think its very useful, and 30% of you said you wouldnt buy the game without it. Weve now fully implemented this feature, and you can rebind keys not only for keyboard and mouse but also for gamepads! (It was quite time-consuming to do especially as we had to prepare all custom style icons for every button of the keyboard and gamepad)
- Motion blur and Antialiasing independent from graphic presets: Weve reorganized the video settings so that motion blur and antialiasing are no longer tied to the graphic presets. You can now change the graphic preset independently of these settings. We made this change because many players disable these features, so keeping them together with the graphic presets wasnt the best way to go. Its also helpful for players who suffer from motion sickness. - Minor reorganization of video settings: Weve made some minor reorganizations of the video settings to make them easier to understand.
- Simple Font: Weve added an option to change the subtitles font to a simpler font thats easier to read. - Subtitles Size: This is an important option for players who like to play story-driven games on large TVs or sit far away from their computers and play with controllers. It is also a good option for players with vision problems. You can now increase the size of the subtitles so theyre easier to read.
- Bug Fixes: Weve fixed a lot of bugs and made other minor changes. We cant even remember them all! You could also read that Steam update to see what we improved (based on Your remarks) in the earlier update.
Of course, the elements we mentioned above are just a small part of what we did last month, but they still took us quite a while to implement. It may seem strange, but some of these features forced us to reimplement some core mechanics of the game code. Either way, we spent most of our time working on the full version of the game Keep in mind that we already have like huge amount of new content in the game. We just dont want to make new screenshots and videos as we are keeping the best parts for final marketing. This is why we are sharing with You only 2 new screenshots now
Sorry we cant share more screenshots with You, for now, we are keeping the best ones for the final promotional time before the game release.
The End of the Sun a map of the world, with intentionally blurred elements. The map will be uncovered with the progress of the game
- We finished translating all the story text and recording all the English voiceovers. You may think this is an easy task, but recording voiceovers remotely is hard work. Very often, even a single word has to be fixed or recorded differently to keep the cutscene in the right mood. The only one last element that we have to record is the narrators voiceover, but this is because an ashter (narrator) gives hints to the player, so some text may need to be corrected after game testing. You may read blog post about how we recorded voiceovers here. - We finished 75% of the cutscenes and puzzles for the game. Its worth mentioning that we created 50% of this in the last 2.5 months. (More information below.) [ You could also read some making of about one of the game characters here ]
We need to finish the last 25% of the puzzles and cutscenes. Keep in mind that this is not 25% of the whole game development, its just 25% of the final work of putting everything together into puzzles and cutscenes (elements prepared earlier, such as animations, voiceovers, models, etc.). Based on our calculations, it seems like we can do this in the next 2-3 months. Then the game will be ready for testing. (And then, depending on the tests, we will know if the release will be in Q4 2023 or Q1/2 2024. It all depends on the tests.) When the game testers will be working, we will send the game script for translation into other languages and record the narrators voiceovers. We have been working on the game 6 days a week for the whole summer holiday, often for 10 hours or more a day. We decided to write this update now because we want to take a little break and have a 2-week holiday. Of course, we understand that you cant wait for the release, but we think the demo should give you some peace of mind that the game will be a high-quality piece of art. As we mentioned before, it is impossible to say the release date for such a complex project before the proper testing full version of the game. However, in the next 2-3 months, everything should become much clearer. Hope You understand that! We are really glad that we get so much positive and valuable feedback from You on our Steam Discussions, Discord and other social media. Thanks!
We are a small indie team so appreciate any help. Thanks! 1. Click Thumb Up under this Update (Steam will show the update to more players) 2. Add our game to Your Wishlist and Follow. https://store.steampowered.com/app/912840/The_End_of_the_Sun/ 3. Leave Comments and thumbs up on our trailers on YouTube. 4. Share Update or trailers on Your social media. [previewyoutube=Nicr_Ir45a8;full][/previewyoutube] [previewyoutube=nNNLW-_-LQs;full][/previewyoutube]
https://store.steampowered.com/app/2201430/
If You like our update - Rate it up! It's just one second of Your time and a huge help to our indie team :)
[ 2023-09-08 13:48:14 CET ] [ Original post ]
Hello folks!
We havent written any updates for a long time, but thats only because weve been working hard on the project.
Today we would like to summarize everything weve improved and created over the past few months. Many of these elements are improvements and features created based on your requests and will be available in the full version of the game
The same Update with high-quality video + sound (instead of GIF) is available here on our Webpage.
Improvements and new features based on your remarks:
1. Map and inventory:
Weve added a cool world map and an inventory system, two of the most requested features. The map will gradually uncover as you explore, and it will show all fireplaces in the game, as well as their state. It will also help you orient yourself in the world but not in a direct way. The map is super unique and immersive. We worked a lot to give it some physical feeling and animations.
2. Making player experience smoother and less confusing:
Weve implemented a bunch of new features to make the game smoother and less confusing. Here are some highlights: - Fireplace call the player: Now after completing all tasks belonging to the fireplace, the player will see sparks and sounds calling the player to make an action.
- Cutscene attention grabber: We heard you were confused about where some cutscene characters were, so now sparks will lead you to the starting position of the cutscene, even if theyre hidden in the environment.
- Different colours for stable Faith Path sparks: We know it was confusing that the sparks of finished Faith Paths were the same red colour as the sparks of incomplete ones. Now, the sparks of stable Faith Paths will be yellow/golden and show calmer behaviour, so its easier to distinguish them. - New icons and text reorganization: We added new icons for some special actions, like Object Put Back and Use Magic. We also changed some text and action names to make things more clear. For example, Stabilize is now the clear mouse hint name for Faith Paths instead of Inquire. This will make it easier for players to understand what they need to do.
- Fireplace border indicator: We know you wanted a visible border when youre about to lose connection to a fireplace, so now theres a video and sound effect to let you know. This will help players avoid losing connection to a fireplace by accident.
- Video effects no longer affect icons: We fixed a bug where video effects were affecting items icons, which made it difficult to see them when moving fast. This is a big improvement for players who like to move quickly through the game.
3. Better and more immersive walking animation and head bob:
Weve improved the ashters (players) head animation a lot. It now looks much more natural and has more impact.
4. Special light for objects hidden in the dark:
Previously, when a player picked up an item hidden in the dark, it would be totally invisible. We have added a weak artificial light that emanates from the player, which will now illuminate the object, making it easier to see.
5. Game Settings new options and Improvements:
We made a lot of changes to the game settings: - Hints: Now every advanced feature has its own hint text, so even the most advanced option should be easy to understand. - Auto Save toggle: You can now disable autosave, so your manual saves wont be overwritten. - Motion Sickness Options: We added an option to disable the head bob animation, which can help players who suffer from motion sickness. - Rebinding Input: This is a highly requested feature. According to our survey, 65% of you think its very useful, and 30% of you said you wouldnt buy the game without it. Weve now fully implemented this feature, and you can rebind keys not only for keyboard and mouse but also for gamepads! (It was quite time-consuming to do especially as we had to prepare all custom style icons for every button of the keyboard and gamepad)
- Motion blur and Antialiasing independent from graphic presets: Weve reorganized the video settings so that motion blur and antialiasing are no longer tied to the graphic presets. You can now change the graphic preset independently of these settings. We made this change because many players disable these features, so keeping them together with the graphic presets wasnt the best way to go. Its also helpful for players who suffer from motion sickness. - Minor reorganization of video settings: Weve made some minor reorganizations of the video settings to make them easier to understand.
- Simple Font: Weve added an option to change the subtitles font to a simpler font thats easier to read. - Subtitles Size: This is an important option for players who like to play story-driven games on large TVs or sit far away from their computers and play with controllers. It is also a good option for players with vision problems. You can now increase the size of the subtitles so theyre easier to read.
- Bug Fixes: Weve fixed a lot of bugs and made other minor changes. We cant even remember them all! You could also read that Steam update to see what we improved (based on Your remarks) in the earlier update.
Progress of game development and new content that we cant share yet:
Of course, the elements we mentioned above are just a small part of what we did last month, but they still took us quite a while to implement. It may seem strange, but some of these features forced us to reimplement some core mechanics of the game code. Either way, we spent most of our time working on the full version of the game Keep in mind that we already have like huge amount of new content in the game. We just dont want to make new screenshots and videos as we are keeping the best parts for final marketing. This is why we are sharing with You only 2 new screenshots now
Sorry we cant share more screenshots with You, for now, we are keeping the best ones for the final promotional time before the game release.
The End of the Sun a map of the world, with intentionally blurred elements. The map will be uncovered with the progress of the game
Here are the main things weve been working on for the past few months:
- We finished translating all the story text and recording all the English voiceovers. You may think this is an easy task, but recording voiceovers remotely is hard work. Very often, even a single word has to be fixed or recorded differently to keep the cutscene in the right mood. The only one last element that we have to record is the narrators voiceover, but this is because an ashter (narrator) gives hints to the player, so some text may need to be corrected after game testing. You may read blog post about how we recorded voiceovers here. - We finished 75% of the cutscenes and puzzles for the game. Its worth mentioning that we created 50% of this in the last 2.5 months. (More information below.) [ You could also read some making of about one of the game characters here ]
What we still have to do before starting game testing:
We need to finish the last 25% of the puzzles and cutscenes. Keep in mind that this is not 25% of the whole game development, its just 25% of the final work of putting everything together into puzzles and cutscenes (elements prepared earlier, such as animations, voiceovers, models, etc.). Based on our calculations, it seems like we can do this in the next 2-3 months. Then the game will be ready for testing. (And then, depending on the tests, we will know if the release will be in Q4 2023 or Q1/2 2024. It all depends on the tests.) When the game testers will be working, we will send the game script for translation into other languages and record the narrators voiceovers. We have been working on the game 6 days a week for the whole summer holiday, often for 10 hours or more a day. We decided to write this update now because we want to take a little break and have a 2-week holiday. Of course, we understand that you cant wait for the release, but we think the demo should give you some peace of mind that the game will be a high-quality piece of art. As we mentioned before, it is impossible to say the release date for such a complex project before the proper testing full version of the game. However, in the next 2-3 months, everything should become much clearer. Hope You understand that! We are really glad that we get so much positive and valuable feedback from You on our Steam Discussions, Discord and other social media. Thanks!
What You could do to help? :)
We are a small indie team so appreciate any help. Thanks! 1. Click Thumb Up under this Update (Steam will show the update to more players) 2. Add our game to Your Wishlist and Follow. https://store.steampowered.com/app/912840/The_End_of_the_Sun/ 3. Leave Comments and thumbs up on our trailers on YouTube. 4. Share Update or trailers on Your social media. [previewyoutube=Nicr_Ir45a8;full][/previewyoutube] [previewyoutube=nNNLW-_-LQs;full][/previewyoutube]
------------------------------
https://store.steampowered.com/app/2201430/
------------------------------
If You like our update - Rate it up! It's just one second of Your time and a huge help to our indie team :)
The End of the Sun
The End of the Sun Team
The End of the Sun Team
2022 - Wishlist Now
Indie Singleplayer
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://www.endofsun.com
https://store.steampowered.com/app/912840 
The End of the Sun is a first-person exploration and adventure game, where the story has the most important meaning, as it is set in the world of Slavic rites, beliefs, legends, and their everyday life. It is a series of mysterious events that ordinary people dealt with, as they were living in a small village where the line between myth and reality began to fade perilously.
As the Volhv who is gifted with the ability to travel in time and knowledge about Navia (the space where human fates shape), you come to a mysterious village to find your friend, but you cannot find anyone there, at least not in a way you wanted to. All you can see are smothered fires around.
A story inspired by Slavic mythology and legends. It presents the events occurring during the 4 major Slavic festivals during the 4 seasons far away from each other in time. Recreates mystical events, culture and people’s habits in an unusual way. The game is inspired by both adventure and exploration games with unorthodox riddles to solve, but the story-line is in the first place here.
As the Volhv who is gifted with the ability to travel in time and knowledge about Navia (the space where human fates shape), you come to a mysterious village to find your friend, but you cannot find anyone there, at least not in a way you wanted to. All you can see are smothered fires around.
A story inspired by Slavic mythology and legends. It presents the events occurring during the 4 major Slavic festivals during the 4 seasons far away from each other in time. Recreates mystical events, culture and people’s habits in an unusual way. The game is inspired by both adventure and exploration games with unorthodox riddles to solve, but the story-line is in the first place here.
MINIMAL SETUP
- OS: Ubuntu 18.04 or later
- Processor: AMD Phenom II X4 955. Intel Core i5-750 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
- Storage: 6 GB available spaceAdditional Notes: Game is is still in development. minimum system requirements may change.
- OS: Ubuntu 18.04 or later
- Processor: AMD Ryzen 5 3600. Intel Core i5-9400FMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Nvidia RTX 2070 / AMD Radeon RX 6600 XT (4GB or more)
- Storage: 6 GB available spaceAdditional Notes: Game is is still in development. system requirements may change.
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