Hi folks,
In today's post, we would love to invite you to explore the second part of how The End of The Sun, a Slavic fantasy adventure game, was created. You can learn about its main character, the Ashter, its story evolution, and the balance between fantasy and historical inspiration.
Creating The End of The Sun has been an incredible journey, full of evolution, challenges, and surprises. What started as a simple concept inspired by Slavic culture has grown into a deeply immersive experience combining storytelling, puzzles, and exploration. Heres a glimpse into how we brought this world to life.
The Ashter: A Real-Life Witcher of the Slavic Mythology
One of the central figures in the game is the Ashter(Zhret), a character rooted in Slavic traditions. Historically, Ashters (Zhrets) were priests who led rituals, offered sacrifices to gods, and served as intermediaries between the divine and human realms. They also possessed cosmological knowledge and performed acts of divination. In our game, the Ashter is part of an elite group of chosen ones with unique abilities. They can see and interact with the supernaturalspirits, demons, and magical creaturesand possess deep knowledge of the otherworldly. While they share some similarities with witchers, Ashters focus more on the spiritual and intangible aspects of the world. With strong ties to fire magic, the Ashter can influence events and uncover hidden truths through flames, making them a powerful and mysterious guide in the players journey. We like to think of the Ashter as a Slavic Gandalf, a figure of wisdom, magic, and profound connection to the mystical world.
Crafting The Story of The End of The Sun
The writing process was a marathon rather than a sprint. The first ideas for the storyline emerged in late 2016, during the autumn and winter months. From there, the narrative evolved continuously, with changes and additions even up to the recording sessions for the final dialogues. Adjustments to quest texts and narrative prompts continued until we handed over the script to translatorsjust a few days before the deadline! Initially, the game was intended to be relatively simple, leaning toward a walking simulator focused on storytelling. Over time, the project expanded significantly. We introduced more complex quests, added new content, and developed addictive puzzles to challenge players. The final version of the game includes a mix of genres, blending storytelling, adventure mechanics, and detective-style investigation.
Balancing Fantasy and Historical Influence of Slavic Culture
To enrich the games world, we incorporated objects and tools once used in Slavic cultures, such as querns, rope-making machines, and knife sharpeners. While these elements add an educational touch, weve always emphasized that The End of The Sun is a fantasy game, not a historical simulation. This approach allows us creative freedom while sidestepping potential critiques from historians regarding historical accuracy.
Behind The Scenes of The End of The Sun: A Small Team with a Big Vision
Bringing The End of The Sun to life has been a labor of love. From researching every detail to refining gameplay mechanics and crafting a cohesive narrative, weve poured countless hours into making this experience as immersive and engaging as possible. While the game has grown far beyond its original scope, were proud of how it has turned out. Whether youre drawn to the rich tapestry of Slavic culture, the unique gameplay mechanics, or the engaging story, we hope The End of The Sun offers something special for every player. Thank you for joining us on this journey, and we cant wait for you to step into the world weve created! Mark your calendars: January 2025 is the date!
Check out our earlier dev Update:
https://store.steampowered.com/news/app/912840/view/4456967897002016852
3 steps to do in 1 minute to help us in marketing:
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Thanks for all your ongoing support! The End of the Sun Team
[ 2024-12-05 17:27:01 CET ] [ Original post ]
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As the Volhv who is gifted with the ability to travel in time and knowledge about Navia (the space where human fates shape), you come to a mysterious village to find your friend, but you cannot find anyone there, at least not in a way you wanted to. All you can see are smothered fires around.
A story inspired by Slavic mythology and legends. It presents the events occurring during the 4 major Slavic festivals during the 4 seasons far away from each other in time. Recreates mystical events, culture and people’s habits in an unusual way. The game is inspired by both adventure and exploration games with unorthodox riddles to solve, but the story-line is in the first place here.
- OS: Ubuntu 18.04 or later
- Processor: AMD Phenom II X4 955. Intel Core i5-750 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
- Storage: 6 GB available spaceAdditional Notes: Game is is still in development. minimum system requirements may change.
- OS: Ubuntu 18.04 or later
- Processor: AMD Ryzen 5 3600. Intel Core i5-9400FMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Nvidia RTX 2070 / AMD Radeon RX 6600 XT (4GB or more)
- Storage: 6 GB available spaceAdditional Notes: Game is is still in development. system requirements may change.
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