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Hi everyone,
You might have heard of Eternal Exodus from the "Other games" tab in Creature Card Idle.
This game's been in development since 2019, and is finally almost complete. I launched a Kickstarter this week to help fund some additional language translations for it, and I'm asking for your help to make that a reality.
There are various backer rewards available in exchange for your support, but the big one is that you can get a Steam key for the game in the $15 tier -- that's 25% off the planned retail price of $19.99.
Like Creature Card Idle, this game is mostly a solo project, so your support goes a long way. If you have any friends who would be interested in the game, please consider passing them the link. Or if you know of a streamer who's into these kinds of games and might be interested in covering it, let me know and I can get them access to the full beta.
The Kickstarter can be found here:
https://www.kickstarter.com/projects/fordesoft/eternal-exodus-a-monster-taming-rpg-with-fusion-and-crafting/
And here are a few random GIFs just because:
Catch demons in battle
Fuse demons together into new species, passing down spells and passive abilities
Craft weapons and armor to make your demons even stronger
Studying a foreign language? Play in two languages at once
Previously, when you booted up the game, you'd be greeted with a black screen for a few seconds as the game calculated your offline rewards. Now, the game will show a % indicating how far along the processing is. This should hopefully improve stability as well, as the game application itself is no longer unresponsive (from the operating system's perspective) during that calculation time. I suspect that this is what was causing many of the crashes that some players were experiencing when the game was starting up. The change also affects the importer, so your game shouldn't soft-freeze while importing save exports anymore, either.
- Added some optimizations to the game. - The card-buying animation should be instant now. - Realms in general should run a little faster, especially the ones that were getting laggy (Plains of War). - Removed the estimated launch date of the Cityscape expansion due to delays. Still on the way eventually. Mod support is in an early state of development as well, but it's too early to announce anything yet.
I built this feature last weekend, but held off on releasing it due to the visual glitch when dragging and dropping. But enough people have requested (or outright demanded :P) it that I figured it's better to release it with the minor glitch in place than to not release it at all. The glitch is that, if the window has been resized, the card you're dragging will appear a little off-position. This doesn't affect anything except that it looks a little weird. After the next expansion is out, I'll be spending some more time looking for ways to improve it and get rid of that tiny glitch.
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