The Sapling available in Early Access today
It's quite a weird feeling to think that this game, which has been my side project for so many years, is now available to everybody. The game was of course already playtested by dozens of players (which turned out to be an absolute must, as it was way too complex and confusing in its early iterations), but the fact that there's now a Steam page where you can click 'Buy', videos that are watched by thousands of people, and comments everywhere talking about 'potential' - it's a feeling that's hard to describe. As a side advantage, these videos also show me some major mistakes that still need fixing; I'm creating a new build with some fixes as I write this. The nicest responses have come, perhaps unsurprisingly, from Spore fans. For example, my absolute favorite video of the game is this one by KinglyValence. KinglyValence is a speedrunner that currently holds the world record for all individual Spore stages but the first, in all difficulties. He spent some time analyzing The Sapling and managed to complete all four scenarios in a whopping 10 minutes and 16 seconds!
Speaking of Spore, most questions I received over the last few weeks were related to Spore in some way or the other. So what is this relation between The Sapling and Spore anyway? The Sapling was originally conceived during a bicycle ride to school in 2002; at the time I was so excited about it that I was planning to write to dozens of game developers to 'give away my idea for free' (at the time not realizing that having an idea is not that special in the game industry, realizing one is). Little did I know that at that time Will Wright, father of simulation games and an absolute hero to me, was already working on it. You can imagine my excitement when he revealed Spore at GDC in 2005; it became an absolute obsession of mine. Checking several Spore related news sites was the first I did when I opened up a web browser these days. Since its release in 2008, though, I have only played through the game twice. Turns out what I liked so much about Wright's earlier work is that they were sim games; a detailed simulation of some real life phenomenon to toy around with. Spore was a collection of little games in multiple genres (2D arcade, action, strategy) that together formed a narrative. While a beautiful idea, it was not the game I had dreamed up in 2002. In the mean time, I had started to make games in my free time (starting with GameMaker, then with Pygame) and I started to feel more and more ready to build a small game around the idea myself in Unity 3D. It must have been around 2015 that I completed an implementation of the algorithm Catmull-Clark for Unity, essential for the editors in the game, that convinced me I could do it. I wish I'd had known back then it would all result in me writing this release blog post today.
[ 2019-12-12 10:36:45 CET ] [ Original post ]
As of today, The Sapling is available as an Early Access title on Steam (and soon on itch.io, GameJolt and Kartridge). Let's celebrate with a microtrailer: [previewyoutube=4_SaPvPj80Y;leftthumb][/previewyoutube]
Out in the open
It's quite a weird feeling to think that this game, which has been my side project for so many years, is now available to everybody. The game was of course already playtested by dozens of players (which turned out to be an absolute must, as it was way too complex and confusing in its early iterations), but the fact that there's now a Steam page where you can click 'Buy', videos that are watched by thousands of people, and comments everywhere talking about 'potential' - it's a feeling that's hard to describe. As a side advantage, these videos also show me some major mistakes that still need fixing; I'm creating a new build with some fixes as I write this. The nicest responses have come, perhaps unsurprisingly, from Spore fans. For example, my absolute favorite video of the game is this one by KinglyValence. KinglyValence is a speedrunner that currently holds the world record for all individual Spore stages but the first, in all difficulties. He spent some time analyzing The Sapling and managed to complete all four scenarios in a whopping 10 minutes and 16 seconds!
The Sapling and Spore
Speaking of Spore, most questions I received over the last few weeks were related to Spore in some way or the other. So what is this relation between The Sapling and Spore anyway? The Sapling was originally conceived during a bicycle ride to school in 2002; at the time I was so excited about it that I was planning to write to dozens of game developers to 'give away my idea for free' (at the time not realizing that having an idea is not that special in the game industry, realizing one is). Little did I know that at that time Will Wright, father of simulation games and an absolute hero to me, was already working on it. You can imagine my excitement when he revealed Spore at GDC in 2005; it became an absolute obsession of mine. Checking several Spore related news sites was the first I did when I opened up a web browser these days. Since its release in 2008, though, I have only played through the game twice. Turns out what I liked so much about Wright's earlier work is that they were sim games; a detailed simulation of some real life phenomenon to toy around with. Spore was a collection of little games in multiple genres (2D arcade, action, strategy) that together formed a narrative. While a beautiful idea, it was not the game I had dreamed up in 2002. In the mean time, I had started to make games in my free time (starting with GameMaker, then with Pygame) and I started to feel more and more ready to build a small game around the idea myself in Unity 3D. It must have been around 2015 that I completed an implementation of the algorithm Catmull-Clark for Unity, essential for the editors in the game, that convinced me I could do it. I wish I'd had known back then it would all result in me writing this release blog post today.
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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