





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
* Made leaf models with even fewer polygons, which should greatly increase the frames per second (= a smoother experience) * Removed a lot of invisible polygons from the sandbox terrain, which should greatly increase the frames per second * Changed the prebuilt organism library to somewhere which is always outside the camera frustrum, so it's not 'considered' for drawing and animating, which should greatly increase the frames per second * The game now reuses procedural materials whenever possible, so the GPU has less work to do (more FPS) and the game needs less RAM * Added various question mark tooltips to the editors * Fixed the render distance for babies * Fixed crash/glitches after loading savegames with instincts * Fixed 'feel' instincts being saved incorrectly in a savegame file * Fixed scenario redirection after loading and then winning a scenario * Player edited soil and family relations are now also stored in a savegame file * Stopped optimization technique that fakes models that are not ready yet from also being used in the desert level * Toned down the sun shaft eye candy during some times in the day night cycle * Recolored the 'eats meat' icon * Small improvements to where plants can grow for the sandbox and flower level
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