* Made leaf models with even fewer polygons, which should greatly increase the frames per second (= a smoother experience)
* Removed a lot of invisible polygons from the sandbox terrain, which should greatly increase the frames per second
* Changed the prebuilt organism library to somewhere which is always outside the camera frustrum, so it's not 'considered' for drawing and animating, which should greatly increase the frames per second
* The game now reuses procedural materials whenever possible, so the GPU has less work to do (more FPS) and the game needs less RAM
* Added various question mark tooltips to the editors
* Fixed the render distance for babies
* Fixed crash/glitches after loading savegames with instincts
* Fixed 'feel' instincts being saved incorrectly in a savegame file
* Fixed scenario redirection after loading and then winning a scenario
* Player edited soil and family relations are now also stored in a savegame file
* Stopped optimization technique that fakes models that are not ready yet from also being used in the desert level
* Toned down the sun shaft eye candy during some times in the day night cycle
* Recolored the 'eats meat' icon
* Small improvements to where plants can grow for the sandbox and flower level
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
Design plants and animals.
Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
An instinct system where you can specify what an animal should do when it hears or sees something.
A procedural animation system so any animal can perform any animation.
Procedural music mixed on the fly.
Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
OS: Ubuntu 16 or newer
Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.