* Improved animal sitting positions on branches
* Animals no longer die when sitting in a tree that dies
* Fixed glitches resulting from animals growing up in a tree
* Fixed glitches resulting from animals getting out of a tree because of an instinct
* Prevented eating animations in trees
* Discovered and fixed a whole category of 'impossible creatures' (creatures that had two bodyparts of the same type, where one is single on top and the other double, like the primitive photoreceptor eye AND the compound eye)
* Changed how roots work for larger plants, so larger plants with a lot of branches are more likely to succeed
* Set a maximum temperature for the greenhouse scenario, so it's a bit easier to complete
* Cleaned up how energy bars visualize really small and really high numbers
* Polished icon positions in the attack and weight visualizations in the animal editor
* Fixed the white square bug in the 'new unlocked bodypart' alert in the animal editor
* Fixed mouth colors when a beak AND another mouth is used
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
Design plants and animals.
Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
An instinct system where you can specify what an animal should do when it hears or sees something.
A procedural animation system so any animal can perform any animation.
Procedural music mixed on the fly.
Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
OS: Ubuntu 16 or newer
Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.