* Added button to make feet touch the ground automatically
* Made later levels less frustrating by unlocking more body parts than just the primitive ones (indicated with a darker circle behind them)
* Make the evolution of wings more likely
* Recolored the eye body part icons, to better match the actual colors
* Made family relations between body parts clearer when hovering: non related bodyparts become translucent
* Fixed the low detail model for randomly generated plants, increasing FPS
* Optimized time jumps so they finish about 25% faster
* Fixed the body part tab availability when loading sandbox games
* Added a body size tooltip to the plant editor
* Made body part shape icons slightly smaller for a cleaner look
* Made hitbox for question mark tooltips larger in the animal editor
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
Design plants and animals.
Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
An instinct system where you can specify what an animal should do when it hears or sees something.
A procedural animation system so any animal can perform any animation.
Procedural music mixed on the fly.
Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
OS: Ubuntu 16 or newer
Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.