* Optimized walking animations with terrain sampling, which should greatly increase the FPS when there a lot of animals * Removed the growing animation from invisible fruits, which should greatly increase the FPS when there a lot of fruits * Temporarily disabled all screen resolutions that are not 16:9 (because the UI never supported them anyway) * Improved animal mutation chance distribution, so you get to see a wider variety of possible animals * Made turning on the species list view way faster by removing an unnecessary check (really noticeable if you got 1000+ species) * Fixed walking animation glitch when you leave the simulation running for some time * Fixed problem with randomly evolving species staying artificially small * Fixed joint dot positions after placing sturdy feet * Added labels to soil edit buttons * Improved help texts greenhouse scenario
[ 2021-11-06 06:59:37 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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