* Added option to skip the intro, shown once you beat the first level * Fixed cleaning of the 3D model pool, so the RAM no longer fills up so quickly * Added much more aggressive cleaning of the 3D model cache of earlier created models, to save even more RAM * Refactored the code that specializes generic animations to individual models to be ~100x faster, increasing FPS in situations with a lot of animals and random mutations turned on * Fixed an 'impossible animal', discovered by player GeneralLDS, that could be created by putting a mouth at the end and then making the body longer * Moved the cache of earlier created models much further upwards, so it's no longer possible for players to accidentally see it * Fixed incorrect 'will survive' message in the editor with large plants * Fixed bug so you can no longer increase soil values above the maximum value * Fixed crash in the species list view when accidentally clicking the invisible 'next' button on the last page * Added better logs so the plant multiplication bug can hopefully be fixed in the future
[ 2021-12-19 06:18:49 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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