* Added arrow keys as an alternative for scrolling in the editors
* Fixed an impossible animal: animals with both primitive legs (the first two, without knees) and normal ones made the procedural walking animations glitch
* Prevented an impossible animal: with random mutations turned on, an animal could emerge that was longer than the procedural texture system could handle
* Fixed an impossible plant: the object smoothing algorithm can now handle really long thin branches
* Fixed a crash related to the number of species that sometimes showed up in the ice age scenario
Many thanks to Skully, Dessert, Tim, Kre and Pizmat, who all sent crash reports and save files to help discover the problems fixed above.
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
Design plants and animals.
Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
An instinct system where you can specify what an animal should do when it hears or sees something.
A procedural animation system so any animal can perform any animation.
Procedural music mixed on the fly.
Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
OS: Ubuntu 16 or newer
Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.