Patch 10.11 (beta only)
* The disaster, flower and ice age scenarios are now accessible again * Fixed an important (and hopefully the only) reason for plant and algae multiplication glitches * The alga evolution tree now works * Fixed the 'choose color of existing species' button when there were algae in the world
* Fixed incorrect season UI after (1) saving and loading, (2) coming back from an editor * Fixed incorrect soil colors after (1) saving and loading, (2) coming back from an editor, (3) showing the same season a second time * Fixed having a mouth on both sides of the body; the procedural animation incorrectly moved both mouths to the same side * Putting a bodypart in an impossible place (like a land leg on the back) no longer creates an invisible but blocking bodypart there * When zooming in on algae, they now show the correct age * Organism age is now also stored in the save file * Fixed scenario objectives not being checked after loading a savegame * Fixed various error messages generated after clicking the 'choose color of existing species' button * Using the eraser no longer shows white balls * Fixed stats and accessibility for edge tiles in the beach level * Esc menu now closes all other views * Renamed Esc menu items to 'Quit to menu' and 'Quit to desktop' Many thanks to the numerous players who submitted bug reports for the first beta build!
[ 2022-08-21 12:25:25 CET ] [ Original post ]
Large
* The disaster, flower and ice age scenarios are now accessible again * Fixed an important (and hopefully the only) reason for plant and algae multiplication glitches * The alga evolution tree now works * Fixed the 'choose color of existing species' button when there were algae in the world
Small
* Fixed incorrect season UI after (1) saving and loading, (2) coming back from an editor * Fixed incorrect soil colors after (1) saving and loading, (2) coming back from an editor, (3) showing the same season a second time * Fixed having a mouth on both sides of the body; the procedural animation incorrectly moved both mouths to the same side * Putting a bodypart in an impossible place (like a land leg on the back) no longer creates an invisible but blocking bodypart there * When zooming in on algae, they now show the correct age * Organism age is now also stored in the save file * Fixed scenario objectives not being checked after loading a savegame * Fixed various error messages generated after clicking the 'choose color of existing species' button * Using the eraser no longer shows white balls * Fixed stats and accessibility for edge tiles in the beach level * Esc menu now closes all other views * Renamed Esc menu items to 'Quit to menu' and 'Quit to desktop' Many thanks to the numerous players who submitted bug reports for the first beta build!
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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