Patch 10.12 (beta only)
* Added an extra hint to show how the mutation mechanic works, shows up when hovering locked body parts * Made underwater temperatures and seasonal effects less extreme * Remodeled the 'early lobe' fins to be more sideways oriented, so they look better when the animals drag themselves on land * Fixed mutation chances being (much) smaller than the UI claimed they were
* Made greenhouse level less hot, as even the toughest plants could no longer survive * Egg types can now also mutate * Implemented the 'mutate alga' button in the alga detail view (did nothing so far) * Swimming animals now gradually slow down when they reach their target (instead of abrupt stop) * Optimization: only show alga holdfasts when up close * Optimization: stop alga animation when not visible * Added explanation: land animal with aquatic eggs went extinct because it could not reach water in time to lay its eggs * Added explanation: aquatic animal with land eggs went extinct because it could not reach land in time to lay its eggs * Fixed inaccessible area in the east of each sandbox map * Animals can no longer walk on steep terrain (but plants can grow there!) * The seasons editor no longer glitches out after the deleting the last season * Fixed confusing animal editor warning for nest builders that are too heavy for their legs * Fixed hibernation slider availability when opening the animal editor * Fixed crash when randomly mutating algae after loading a savegame * Changed the starter level to have water until the edges * Changed the default egg type in the sandbox to the intermediate stage (instead of the aquatic egg) * Decreased chances of animals flying through mountains * Completely removed former primitive limbs and mouths from the game (they could still show up because of random mutation)
[ 2022-08-30 10:33:07 CET ] [ Original post ]
Large
* Added an extra hint to show how the mutation mechanic works, shows up when hovering locked body parts * Made underwater temperatures and seasonal effects less extreme * Remodeled the 'early lobe' fins to be more sideways oriented, so they look better when the animals drag themselves on land * Fixed mutation chances being (much) smaller than the UI claimed they were
Small
* Made greenhouse level less hot, as even the toughest plants could no longer survive * Egg types can now also mutate * Implemented the 'mutate alga' button in the alga detail view (did nothing so far) * Swimming animals now gradually slow down when they reach their target (instead of abrupt stop) * Optimization: only show alga holdfasts when up close * Optimization: stop alga animation when not visible * Added explanation: land animal with aquatic eggs went extinct because it could not reach water in time to lay its eggs * Added explanation: aquatic animal with land eggs went extinct because it could not reach land in time to lay its eggs * Fixed inaccessible area in the east of each sandbox map * Animals can no longer walk on steep terrain (but plants can grow there!) * The seasons editor no longer glitches out after the deleting the last season * Fixed confusing animal editor warning for nest builders that are too heavy for their legs * Fixed hibernation slider availability when opening the animal editor * Fixed crash when randomly mutating algae after loading a savegame * Changed the starter level to have water until the edges * Changed the default egg type in the sandbox to the intermediate stage (instead of the aquatic egg) * Decreased chances of animals flying through mountains * Completely removed former primitive limbs and mouths from the game (they could still show up because of random mutation)
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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