





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone! Other than the title of this post may suggest, development of The Sapling is going incredibly well at the moment: I feel like I'm working faster than ever before, sometimes squashing up to 5 bugs a day. It's super motivating to see the game grow into something stable and trustworthy under my hands. This efficiency I largely owe to the many helpful bug reports I receive every day from players adventurous enough to try the experimental beta branch, so thanks! Having said that, I feel the game will not be ready for the 'main' branch on September 13. This is partly because I would like to fix some more bugs, but most of all because I did not get to (1) optimization (= acceptable FPS) and (2) balancing (= interesting simulations) at all so far. While the overall response to the Sea & Sandbox update is super positive (again, thanks!) I'm seeing multiple beta players report that this lack of optimization and balancing really affects the current gameplay negatively, and I can totally see why. This means the 'Sea & Sandbox' update is not yet ready for everyone, so I have decided to continue pushing my patches to the beta branch for a few more weeks: my current plan is to move over to the main branch on October 11. While I don't expect to have a 100% bug free, smooth and balanced game by then (this is still an Early Access game after all), things should be significantly better than they are today.
[ 5970 ]
[ 1964 ]
[ 1814 ]