Patch 10.19 (beta only)
* Added new main animal stats tab in the animal editor, showing you whether your creation breathes, moves and lays eggs on land or in water * Added music to the season editor * Implemented 'edit seasons' button in the world, so you can redefine your seasons whenever you want
* Set terrain height sampler to higher accuracy, decreasing the amount of animals floating above or sinking into the terrain * Improved knee bending calculations, decreasing the amount of feet floating above or sinking into the terrain (Inverse Kinematics) * Pressing multiple arrow (and WASD) keys simultaneously now makes the camera move diagonally * Releasing arrow (or WASD) keys after pressing multiple simultaneously no longer makes the camera stop * Fixed unexpected camera behavior after opening the speciest list view or the objective list view * Fixed unexpected camera behavior after using the arrow (or WASD) keys while focusing on an organism * Added extra growing circle to get your attention when the algae handle is introduced * The animal body part length handle can now also be used when there is something at the back of an animal, like a tail * Fixed swimming animation glitch when swimming at the surface * Fixed swimming animals floating above shallow water * Fixed animals that would drag on land swimming too low * Made the visual and audio transition to and from the planet editor smoother (dip to black, crossfade) * Made the visual and audio transition to and from the alga editor smoother (dip to black, crossfade) * Made the visual and audio transition to and from the season editor smoother (dip to black, crossfade) * Made sure the unlock hint is always on top of the rest of the UI * Fixed the unlock hint not appearing in the second scenario * Fixed editing (as opposed to mutating) being sufficient for the 'mighty mutations' milestone in the second scenario * Fixed oxygen bubble visualization not fading in when looking at the animals up close * Fixed 'white terrain' glitch caused by turning on seasons without defining them * Camera movement is no longer blocked after getting out of the species or objective overview with the esc button * Fixed 'hand' type limbs never unlocking * Fixed non-responsive 'mutate' button for individual underwater animals when zoomed in
[ 2022-09-16 20:09:02 CET ] [ Original post ]
Large
* Added new main animal stats tab in the animal editor, showing you whether your creation breathes, moves and lays eggs on land or in water * Added music to the season editor * Implemented 'edit seasons' button in the world, so you can redefine your seasons whenever you want
Small
* Set terrain height sampler to higher accuracy, decreasing the amount of animals floating above or sinking into the terrain * Improved knee bending calculations, decreasing the amount of feet floating above or sinking into the terrain (Inverse Kinematics) * Pressing multiple arrow (and WASD) keys simultaneously now makes the camera move diagonally * Releasing arrow (or WASD) keys after pressing multiple simultaneously no longer makes the camera stop * Fixed unexpected camera behavior after opening the speciest list view or the objective list view * Fixed unexpected camera behavior after using the arrow (or WASD) keys while focusing on an organism * Added extra growing circle to get your attention when the algae handle is introduced * The animal body part length handle can now also be used when there is something at the back of an animal, like a tail * Fixed swimming animation glitch when swimming at the surface * Fixed swimming animals floating above shallow water * Fixed animals that would drag on land swimming too low * Made the visual and audio transition to and from the planet editor smoother (dip to black, crossfade) * Made the visual and audio transition to and from the alga editor smoother (dip to black, crossfade) * Made the visual and audio transition to and from the season editor smoother (dip to black, crossfade) * Made sure the unlock hint is always on top of the rest of the UI * Fixed the unlock hint not appearing in the second scenario * Fixed editing (as opposed to mutating) being sufficient for the 'mighty mutations' milestone in the second scenario * Fixed oxygen bubble visualization not fading in when looking at the animals up close * Fixed 'white terrain' glitch caused by turning on seasons without defining them * Camera movement is no longer blocked after getting out of the species or objective overview with the esc button * Fixed 'hand' type limbs never unlocking * Fixed non-responsive 'mutate' button for individual underwater animals when zoomed in
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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