Patch 10.22Large:
* Added 'alive' and 'extinct' species filter buttons for the species list view
* Added a GUI scale option (for larger monitors)
* Finally figured out (and fixed) a major reason for corrupt save files: long fur was not fully supported
* Finally figured out (and fixed) a major reason for hanging games: recent changes to extinction notifications did not fully support when plants were outcompeted
Small:
* Finally figured out and fixed what caused instinct mutations like 'if hear the color green, do x', 'if you hear too warm, do y'
* Added an autosave and memory cleanup before the player starts a time jump
* Primitive (aquatic) mouths no longer evolve out of nowhere (in particular, on land animals)
* Fixed smoke particle effect in the disaster scenario
* Fixed the scripted organisms in the ice age scenario
* Fixed incorrect red areas indicating where animals cannot live in the ice age scenario
* The alga, plant and season editor music volume now also matches the music volume in the settings
* The water sounds and the animal cries (in the world and the animal editor) now also match the sound effect volume in the settings
* Made all filter buttons and their labels in the species list view larger, and redesigned the 'sort by birth year' icon to better fit the style of the rest of the UI
* Algae are now vertically centered in the species list view
* Increased the hitbox size of 'next/previous page' buttons in the species list view
* Fixed filter button opacity after disabling filter in the species list view
* Fixed sorting by population size when using 'pick color of existing species'
* Improved positioning of the red pulsating warning text in the animal editor
* Fixed rounding error for the 'minimum ocean depth' visualization, shown when placing a new alga
* Made sure soil stats overlays turn off when you open other UI (like the notification list, or the mutation chance view)
* In the planet editor gradient bar legends, fixed incorrect pixels at the beginning and end
[ 2022-10-25 10:49:29 CET ] [ Original post ]
The Sapling
Wessel Stoop
Developer
Wessel Stoop
Publisher
2019-12-12
Release
🎹🖱️Keyboard + Mouse
Very Positive
(1301 reviews)
Public Linux Depots:- The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
RECOMMENDED SETUP
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10.2$ (74%)
19.99$ (20%)
5.78$ (66%)
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5.22$ (74%)
3.75$ (85%)
FANATICAL BUNDLES
Time left:
1 days, 8 hours, 40 minutes
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