Large: * Redesigned the view to load savegames; now with filter buttons and more information per save file * When failing a scenario, it now includes options to go back to 3 checkpoints (instead of always starting over from zero) * For all objectives, there is now a progress bar so you get more feedback on whether you are going to succeed Small: * Manual edits to the soil stats are now also stored in the savefile * Redesigned the objective view; now all information is one page (no tabs anymore) * The game now displays skin type statistics when hovering skin type buttons * When changing the global temperature in the sandbox, the soil colors are now updated immediately * When loading a sandbox world, any changes to the global temperature are applied only once (instead of twice) * When choosing a smaller map size, the temperatures will become less extreme (can be restored manually) * Fixed the 'white world' bug that appeared when using seasons in the sandbox * Polished the UV of the creature scenario, so maps projected onto the terrain (for example indicating where your creations will survive) more accurately depict the simulation * Fixed a bug where algae could be placed over the edge of the map * After a timejump, a message is shown 'rebuilding organism models, this may take a while...' instead of everything just freezing * Added a new death cause: seeds fell in water (although it only shows up rarely) Various camera improvements: * When using the WASD/arrow keys, you can no longer fly into the terrain; the camera will automatically go up to stay 'above land' * When you stop moving the camera, the focus point will reset to the terrain in the center of the screen. This prevents unexpected camera behavior in mountainous areas. * If you lose control of the camera when tabbing out of the game, you can now 'get it back' by simply using WASD/arrow keys again * Fixed a problem where the camera would go wild when zooming directly after coming out of an editor Various bulldozer button improvements: * The area cleared now perfectly matches the size of the circle, independent of map size * Plant seeds that were about to hatch are now also removed * A small 'falling rocks' particle effect and sound are now played with each usage, making it much more fun to use * The bulldozer mode now is automatically turned off when using another part of the UI, preventing weird interactions Notice: this patch introduces a new savefile format (sav7). While the old format (sav6) does still work, there should be far fewer problems with games started AFTER this patch is installed.
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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