Large: * Algae near the shore can now evolve into plants * Aquatic animals are now also restricted by ocean current speed, making huge population boosts less likely, and giving them reason to evolve * Fixed a bug preventing aquatic animals from evolving into air breathing animals * Completely overhauled how animal positions are tracked, making time jumps with a lot of animals much faster Small: * Fixed disappearing alga models problem * Optimization: disabled animations for invisible algae in a few more situations, increasing framerates for large underwater worlds * Backfins and tailfins can now evolve separately from side fins, taking their own evolutionary path * Optimization: removed unneccessary checks for swimming aquatic animals, increasing framerates for large underwater worlds * The algorithm that decides which animal models are built now prioritizes common species, which is both faster and gives a much better display of the variety * Avoid reproducing in crowded areas (which would make them even more crowded) * Fixed a simulation bug where children of existing species did not do damage to plants and algae when eating them (that is, they had an infinite food source) * Fixed glitches related to instincts 'go away from x' near the edge of the map * Fixed glitches related to algae being eaten even before than can grow * Fixed a simulation bug causing underwater nests * The species list view now remembers which filters were (de)activated * Ocean current speed is now determined by distance from the shore, not wind speed, to make it more gradual and reliable * Made the game write some more information to the log file, in the hope of catching another 'impossible animal'
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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