Patch 10.28
* Shift+C activates cheat modus; the current cheat command string will be shown near the bottom of the screen * The cheat 'continuous' makes the game run in the background (not officially supported) * The cheat 'hideui' hides the UI * The cheat 'showui' shows it again * The cheat 'slowcam' slows down the camera speed
* You can now sort all species by name * In the family tree, when there are more than 6 children, it shows the 6 most populous ones (instead of the 6 ones that emerged earliest) * The page indicator below the species list view now shows numbers instead of dots (more convenient for larger/older worlds) * When leaving the family tree and entering the species list, it automatically browses to the page of the species you were looking at in the family tree * When looking at the species list while the camera is low to the ground, it will no longer highlight organisms in the background
* Manually created animals now always look exactly as the player designed them (optimization has been turned off for this use case) * Decreased the chances of showing a non-walking animal as a substitute for a walking animal on land for performance reasons (optimization has been turned off for this use case) * The 'locate a random organism of this species' (looking glass) button now also works for species with low population sizes * Fixed problem where combs could glow white as if luminescent * Manually placed algae now grow at exactly the location where you drop them
* Made the check to prevent animals reproducing in crowded areas stricter * Color is now also taken into account when classifying algae into species * Increased the chance of meaningful seasonal adaptions for plants * Prevented seasonal adaptations to 'cross' each other (maximum temperature lower than minimun temperature)
* Saving and then loading a game in a warmer or cooler season no longer changes the base temperature of an area * Same fix for wind strength and shallow ground water * Star light (allowed alga and plant colors) is now set correctly after loading a save game
* The game no longer crashes when you delete the current season * The game no longer restarts at the year 0 when you change a season before going into an editor
[ 2023-01-21 12:08:24 CET ] [ Original post ]
Added cheats
* Shift+C activates cheat modus; the current cheat command string will be shown near the bottom of the screen * The cheat 'continuous' makes the game run in the background (not officially supported) * The cheat 'hideui' hides the UI * The cheat 'showui' shows it again * The cheat 'slowcam' slows down the camera speed
Species and family views
* You can now sort all species by name * In the family tree, when there are more than 6 children, it shows the 6 most populous ones (instead of the 6 ones that emerged earliest) * The page indicator below the species list view now shows numbers instead of dots (more convenient for larger/older worlds) * When leaving the family tree and entering the species list, it automatically browses to the page of the species you were looking at in the family tree * When looking at the species list while the camera is low to the ground, it will no longer highlight organisms in the background
Visualization fixes
* Manually created animals now always look exactly as the player designed them (optimization has been turned off for this use case) * Decreased the chances of showing a non-walking animal as a substitute for a walking animal on land for performance reasons (optimization has been turned off for this use case) * The 'locate a random organism of this species' (looking glass) button now also works for species with low population sizes * Fixed problem where combs could glow white as if luminescent * Manually placed algae now grow at exactly the location where you drop them
Simulation changes
* Made the check to prevent animals reproducing in crowded areas stricter * Color is now also taken into account when classifying algae into species * Increased the chance of meaningful seasonal adaptions for plants * Prevented seasonal adaptations to 'cross' each other (maximum temperature lower than minimun temperature)
Saving/loading fixes
* Saving and then loading a game in a warmer or cooler season no longer changes the base temperature of an area * Same fix for wind strength and shallow ground water * Star light (allowed alga and plant colors) is now set correctly after loading a save game
Season fixes
* The game no longer crashes when you delete the current season * The game no longer restarts at the year 0 when you change a season before going into an editor
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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