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Patch v10.29
* Fixed the completionist achievement never firing * Moved the completionist check to the main menu
* Adding aquatic animals with wings no longer make the game crash (but their animation is still not correct) * Fixed eyesight and hearing ranges displaying on the terrain floor
* Aquatic animals with 'go towards' instincts now actually go towards it * Plants no longer die of old age during dormancy * Blow holes are no longer counted as 'mouths' for eating purposes * The first flower with petals now can also spread pollen by wind * Added a potential fix for the plant multiplication bug * Added a potential fix for aquatic animals with the 'go away instinct' going to non-existant places
* Using the notification list view no longer breaks all other UI * The population counts are now updated every time you open the list view * Fixed the list view round buttons being irresponsible when coming out of the family view * The random mutations menu now scales with the screen size * In the animal editor, you no longer need to touch the brightness slider before the animal color is updated live while using the hue slider * The Shift+C cheat menu now has a background
* Moving the camera while clicking the 'roots' button will no longer make you lose control * Slowed down the camera in the plant editor when using the up/down arrow keys * Deactivated the up/down arrow keys in the animal editor
* Saving and reloading no longer makes the ice disappear * Going into an editor no longer makes the ice disappear
[ 2023-03-11 12:16:25 CET ] [ Original post ]
Achievement fixes
* Fixed the completionist achievement never firing * Moved the completionist check to the main menu
Visualization fixes
* Adding aquatic animals with wings no longer make the game crash (but their animation is still not correct) * Fixed eyesight and hearing ranges displaying on the terrain floor
Simulation fixes
* Aquatic animals with 'go towards' instincts now actually go towards it * Plants no longer die of old age during dormancy * Blow holes are no longer counted as 'mouths' for eating purposes * The first flower with petals now can also spread pollen by wind * Added a potential fix for the plant multiplication bug * Added a potential fix for aquatic animals with the 'go away instinct' going to non-existant places
UI fixes
* Using the notification list view no longer breaks all other UI * The population counts are now updated every time you open the list view * Fixed the list view round buttons being irresponsible when coming out of the family view * The random mutations menu now scales with the screen size * In the animal editor, you no longer need to touch the brightness slider before the animal color is updated live while using the hue slider * The Shift+C cheat menu now has a background
Camera fixes
* Moving the camera while clicking the 'roots' button will no longer make you lose control * Slowed down the camera in the plant editor when using the up/down arrow keys * Deactivated the up/down arrow keys in the animal editor
Ice age fixes
* Saving and reloading no longer makes the ice disappear * Going into an editor no longer makes the ice disappear
[ 2023-03-11 12:16:25 CET ] [ Original post ]
The Sapling
Wessel Stoop
Developer
Wessel Stoop
Publisher
2019-12-12
Release
Singleplayer Tags
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Very Positive
(1251 reviews)
Public Linux Depots:
- The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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