Corrected spelling to vOlcano :P Plankton and algae fixes: * Only non-plankton algae can now involve into plants * Plankton can now evolve into macro-algae and vice versa * Plankton is now limited to 1 per cell, and no longer stacks (plankton towers) * Algae are no longer invisible after manual placement * Mutating an alga no longer leads to plankton by default Grass fixes: * Grass now continues to spread after saving and loading * Grass does now mutate into single plants and vice vesra Plant editor and seed fixes: * The camera no longer goes wild when selecting rotes while rotating * You no longer get a crash if you have two different seeds and then use the space bar Plant fixes: * You can no longer evolve plants where the roots are far below the rest of the plant * There are now low poly models for all possible fruits, so your fruit design in the world looks similar to how it looked in the plant editor Instinct editor fixes: * Using the instinct editor no longer accidentally removes bodyparts * The game no longer glitches out after removing instincts Ocean level fixes: * Starting the game with a season with non-default ocean hight no longer leads to a crash * Raising the ocean on smaller map sizes no longer leads to strange organism sizes Sandbox UI fixes: * The epoch view should now work with all screen sizes * The game no longer incorrectly shows the sandbox panel during organism placement Misc fixes: * The scenario list no longer shows duplicate scenarios * The default resolution is no longer your native one (because the game only supports 16:9, while your native might be something different)
[ 2023-10-23 09:30:46 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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