Plankton now floats below the water surface! Other alga fixes: * The glitch with anchored algae at incorrect heights is now fixed * When lowering the ocean level, all algae that are now on dry land die immediately * Fixed that plankton particles were sometimes visible when the camera was above the water surface * Plankton particles now have the correct size in the cladogram view * Changed alga model growing speed, to have less of a 'jump' when the alga becomes an adult (was really noticable with the highest time speed) Volcano fixes: * You can no longer put volcanoes on top of each other * The weird pink stages after placing volcanoes is gone * You no longer get volcanoes next to the map if you change map size * You can now click everywhere, even with the volcano cursor World UI fixes: * The button 'mutate' when looking at a creature works again (was always unavailable before) * The animation 'buttons sliding in one by one from the top' is now played much more frequently * The objective button for the scenarios is animating correctly again, so you can actually use it Instinct view fixes: * Decreases font size so you can see the full text for all labels * The 'see color' color picker now shows above the instincts for the lower instincts, so it doesn't go below the screen Plant editor fixes: * The mount points no longer lose their position when rotating with WASD * All leaves now perfectly attach to the stem or branch Scenario fixes: * Changed the soil stats for the greenhouse scenario so it is playable again * Disabled the root tab in the plant editor for scenarios where it does not make sense * In the first scenario where the alga holdfast is not unlocked yet, the labels are now also greyed out Misc: * I think I solved the problem where grass could evolve into giant individual grass plants
[ 2023-10-30 08:02:16 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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