The Q and E buttons can now be used for vertical camera movement, like CTRL and SHIFT Fixes related to seasons: * You will no longer get an extinction message if there still are dormant seeds (like for a seasonal plant) * Plants that are dormant (shed leaves) now have a 'dormant' status labels when you zoom in on them * You are no longer in 'add alga' mode after editing seasons * There now is an absolute max age, to prevent immortal 'always dormant' plants * Dormant plants now take damage from fire Balancing body parts: * The first vertibrate carnivore mouth is now better with meat and less generalist * The first generalist arthropod mouth can now survive longer out of the water * Small changes to eye color ranges so the progression makes more sense * The game now also recognizes obliglate blood feeder mouths (like the bat mouth) as full mouths Finally implemented postponed fruit shape features: * The fruit shape now also mutates * The fruit shape is taken into account when two plants 'merge' as a result of sexual interaction Visual fixes and improvements: * The meteorite model no longer hangs in the air after impact * Filter feeders now sim closer to the surface, where the plankton is * Removed shadows by mountains, because they were always glitchy anyway * Fixed problem where clouds of various wheather types were sometimes rendered as if under water * Fixed problem where snow was sometimes rendered as if on top of the snow cloud Misc: * Removed various glitches related to animals that just escaped being eaten * Fixed the textual representation of 'if you see food'-type instincts (was 'if you see SOMETHING' before) Code hygiene: * Fully removed the old instinct view from the game * Fully removed the old 'ovule' system from the game I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2023-11-18 07:04:44 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
[ 6138 ]
[ 3464 ]