Added a 'cinematic camera' menu in the sandbox, which allows you to: * Hide the UI * Hide the weather * Set the time of the day without influencing the simulation * Change the camera speed * Set fixed camera positions and rotations, and have the camera animation between tem Other camera changes: * Added SHIFT as a camera speed boost button; if you fly the camera in one direction for 2 seconds, a hint will show to teach players about this * Shortended the delay noticeable when dragging the camera with the mouse; the camera feels more responsive now * Highlighting organisms is now disabled if you move the camera * The camera position in the organism detail view is now always as close to the current camera position as possible (no weird camera flips anymore) * The camera no longer moves slower on smaller maps * The camera position in the organism detail view no longer is very close to the ground on smaller maps Main menu changes: * Added an extra 'game mode' selection view, with a warning the the sandbox will be unlocked after one scenario (lots of new players were confused by this) * Added icons to the filter buttons in the load view * Added a button to go to the save file location in your OS * Also made 'x' to skip the disclaimer work with Caps Lock turned on * Increased the the text size saying you can use x to skip * The green background when showing the title during the intro now fills the whole screen * Made title font during the intro the same as above the main menu * Put a warning below the ice age level (will be overhauled in the future) Fixed flowers and the flower level: * Plants can be pollinated by animals again, and thus the main objective of the flower level triggers again * All nectar mouths can create wax nests now * Also unlocked the crab mouth by default, so you can go the 'insect route' if you want * Changed the ground softness so you don't need mangrove roots everywhere * Fixed the progress bar not responding for two of the objectives Misc: * Made animal color mutations more likely * Made it possible for animals to also mutate to become brighter or darker * Made gasfruit animations smoother, so it really looks like they are floating * Removed high white clouds from the sandbox * If you click 'redesign' after mutating, you now continue to have access to unlocked bark and roots
[ 2023-12-22 11:19:48 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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