Changes to temperature on your planet: * Added the option to add a ring around your planet, making the equator (below the shadow) colder * Seasonal temperature changes are now way less extreme near the equator, giving plants a 'safe haven' to evolve Temperature related fixes: * Fixed that plants using wind pollination weren't aware of the temperature (which allowed them to grow in very cold and hot places) * Fixed that some seed types (like the ones sticking to fur) weren't aware of their temperature limitions (which allowed them to grow in very cold and hot places) Instinct fixes: * In the instinct editor, dropdowns no longer disappear when you move the cursor down too slowly * In the instinct editor, dropdowns now disappear when you click anywhere next to them * Prevent mutating animal cries if the animal can't make any sounds * Prevented instinct mutation from mixing up various instinct options ('if you [feel] food' instead of 'if you see food') * Slower animals can now also use 'go towards' instincts again * Fixed a problem where algae 'forgot' their colors in the underlying simulation (still visible), which stopped color seeing instincts from working * Added a missed mechanic where colors of other animals couldn't be detected underwater Fixes to statistics: * I still haven't been able to fix the problem with negative population counts, so I've now added a workaround that counts all organisms from scratch every now and then. Negative species are still possible, but they should be less common now. * You can now click the 'info' button for the species detail view for aquatic animals * In the species detail view, the death causes now have a smaller font, so you can read the full description * There now is a 'poisoned' death cause * There now is a 'ground too soft' death cause * In the timejump statistics, a species is only counted as 'terrestrial' if it ALSO breathes air (in addition to being able to move on land) Small UI fixes: * Made the intro sequence background fitting on larger screens * Decreased the font size of the time jump notifiction 'prebuilding frequent species', so it fits on one line Misc: * Fixed black eyeballs for eyes on stalks * Fruits can no longer mutate into illegal shapes, causing the game to crash * Decreased wind strength in mountain level I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
The Sapling
Wessel Stoop
Wessel Stoop
2019-12-12
Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1189 reviews)
http://thesaplinggame.com
https://store.steampowered.com/app/997380 
The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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