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Patch v11.30

Improvements to the species detail view: * For animals, it now shows what they are eating, but also what they are eaten by. * For both 'eaten' and 'eaten by', it now shows the food type (meat? eggs? blood?). This is not saved yet, so you will lose this information if you save/load. * The stats tab is now always the first one. Balancing evolving ecosystems: * Before, after turning on random mutations, most aquatic ecosystems lost all biodversity because 1 strong omnivore predator ate all young of the others, and relied on algae for the rest of its calories. The size restrictions (how much smaller does a young animal need to be before you can eat it) are now much stricter so eating young is less OP. * Decreased the energy carnivore mouths could get from eating eggs. * Mothers that are ready to give birth, but cannot find a good place (in crowded environments), will now continue to move instead of standing still, waiting for a place to free up. * Plants evolving from the grass shape to the 'single plant' shape now have the matching seed (as opposed to always the primitive seed). UI fixes: * Fixed the question mark tooltip for light reaching the soil * When pressing 'm' in the editors, to work with user generated body parts, a rudimentary mod panel now appears Misc: * Fixed an error, caused by the animal species name generator, that often appeared with high animal mutation rates * Fixed a problem where the game could get into creature placement mode after reloading for memory reasons Overviewed of tweaked body parts: * https://the-sapling-encyclopedia.fandom.com/wiki/Jawless_Mouth * https://the-sapling-encyclopedia.fandom.com/wiki/Facultative_Aquatic_Carnivore_Mouth I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.


[ 2024-03-26 05:33:30 CET ] [ Original post ]



The Sapling
Wessel Stoop
  • Developer

  • Wessel Stoop
  • Publisher

  • 2019-12-12
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 64  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1189 reviews)


  • Review Score

  • http://thesaplinggame.com
  • Website

  • https://store.steampowered.com/app/997380 
  • Steam Store



  • The Sapling Linux [149.82 M]

  • Public Linux depots

  • The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

    Features


    • Design plants and animals.
    • Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
    • A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
    • An instinct system where you can specify what an animal should do when it hears or sees something.
    • A procedural animation system so any animal can perform any animation.
    • Procedural music mixed on the fly.
    • Everything set up to be easily extended by players.

    This looks just like Spore!


    Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
    MINIMAL SETUP
    • OS: Ubuntu 16 or newer
    • Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
    • Storage: 150 MB available space
    RECOMMENDED SETUP
    • Memory: 16 GB RAM
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