Completely refactored how body part stats are stored: there now are user editable statistics files in "C:\Program Files (x86)\Steam\steamapps\common\The Sapling\the_sapling_Data\Resources\BodyPartStats". This allows me to enter body part statistics faster for the next patch (most of the new body parts still have placeholder statistics), but also allows any player to make changes and see how that affects the simulation. Finishing up individual (new) body parts: * Improved hitboxes for all attractive body parts, so you can move and scale them (way) more easily * Changed 2D icon to be closer to 3D models: * plate * attractive fins * Added folded version for various body parts when put on the side * Large attractive feathers * Spine sail * Other color display * Other color crest Fixes to the animal editor UI: * You can now also remove sexes with the right mouse button * Fixed a problem where a white joint dot in the animal editor incorrectly remained solid (hovered) until the cursor touched it again * The 'hanging baby' toggle now only shows for the adults, and only when the JUVENILE form has hands (whether the adult has hands is irrelevant) * The animal editor now shows the correct default tab when you click 'behavior' * Fixed animals becoming glitchy/invisible when you put a mouth on the back of an animal Various fixes for animals with shells: * making swimming animals with the shell skin types (the turtle ones) no longer crashes the game * Reworked skintype shells so they could part of the animation system, and thus move more naturally as the animal walks * Skintype shells no dissapear in the distance * Body part shells (the slug ones) now also work with the hiding action Completed the animal noise feature (rattle, cicada tymbals, etc) * Increased the visualization size, and added a short delay so the sound matches up better * You now actually hear the sound in the world * You now hear the sound when looking at the species detail view * Noise sounds are no longer created every day Fixed animals that could crash the game: * Aquatic hanging babies no longer cause game breaking errors * Fixed problem where animal with >4 legs became so slow they didn't move at all Small UI fixes for the planet editor: * Fixed tooltip that was too eager in the planet editor * 'Randomize all' button no longer leads to a corrupt sandbox Misc smaller touches: * Added screenshake for fungi * Fixed the disclaimer text when you start the game (wasn't showing before) I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2024-11-09 09:53:46 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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