The editor camera is no longer extremely slow at low quality settings! Low camera settings often caused high FPS, and in some situations the camera didn't respond correctly to this and slowed down; my assumption that I had made it independent of FPS was incorrect... but not anymore! Work on fungi: * Mushroom stipes (stems) now have a more realistic shape and longer ones have rings * Random mutations have been added * You can now filter by fungi in the species list view * Mushrooms no longer all face the same way (random rotation) * The bulldozer tool now also removes fungi (and deep sea animals) * If you click a fungus to zoom in, it now shows information about this organism * Decreased chance fungi and plants grow in the exact same location * Added the number of fungus species to the time skip view * Fixed a bug where opening the fungus archive directly after creating a world would cause the game to glitch Work on the fungus editor: * Added a new tab with bioluminescence and poison settings * The red handle to scale the cap is now always at the same height as the cap * Large cup fungi no longer block the red handles in the editor * Fixed a bug where the starter cap had its minimum temperature decrease (instead of increased) when the cap was scaled up * Polished the scale and positions of various UI elements Tweaking the look of twilight and night mode in the editors: * Twilight mode now relies more heavily on color correction post processing (as opposed to just changing the background color) * Fixed over the top bloom effects caused by counter shading and back lighting * Added a twilight and night mode to the fungus editor * Also unlock the secondary color sliders if an animal has bioluminescence (as you need them to change the light color) Entering more (rough versions of) body part statistics: * Carnivorous plant body parts * Mouths * Limbs * Mushroom caps * Attractive body parts (unfinished) More work on species labels shown when hovering an organism: * Hovering an egg now shows the species inside, as well as its diet. * Labels no longer show through the success message, shown when beating or losing a level. * Algae and plants that started their life invisible (for optimization reasons) now also show their species when hovered. I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2024-11-23 12:05:16 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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