Work on the species detail view: * It now support renaming species <- common request! * It now supports fungi! * The options buttons no longer block the family tab * Fixed a bug where the statistic dots were the wrong color Implemented spore distribution methods (wind, animal touch, raindrops) for fungi: * Fungi dependent on animal touch will no longer spread to areas without animals * Fungi dependent on raindrops will no longer spread to areas without moisture * Fungi that depend on wind and are close to the ground will no longer spread to new areas, so always have an expected offspring count of 1 * Fixed the game glitching when fungi had a 'spore travel distance' of 0 * Fungi that are not dependent on wind, will now always travel a minimum distance of 2 Fixes relating to editing and mutating organisms: * When mutating a fungus, the correct buttons are now preselected * Various fixes to fungus organism counts, so the game knows when the player is allowed to mutate * When not in the sandbox mode, non available options in the fungus editor are now locked * The correct sleep patterns and egg types are selected now when you edit or mutate an animal * The correct egg types and skin types are unlocked now when you mutate an animal * It no longer shows two locks on the land carapaces * You can no longer unlock body parts by going to the juvenile stage and back Finalized rough version of body part stats: * Implemented defense for shells * Filled out everything for attractive body parts * Improvements to eye statistics, as suggested by Did/ULTRANEON * Removed incorrect carnivory from the 'proto petal' flower (https://the-sapling-encyclopedia.fandom.com/wiki/Bud_Flower) Improvements for the organism builders: * Improved positioning of fungus caps when there is no stipe (stem) * Improved positioning of animal bodyparts that are not in the center subslot Fixes to the editors: * Fixes rotating with arrow keys for plant and animal editors * Added rotating with arrow keys for alga en fungus editors * Sliders that can be disabled are no longer whited out when enabled * You can no longer invert day/night/twilight indicators in the day night period slider in the planet editor Designed new icons: * Added a button for the merch web shop in the main menu * Added a new 'nutrients' icon to the soil stat dropdown Fixed bugs in the world view: * Fixed a crash when adding animals from the archive in the daily challenge * Fixed the game crashing when there was seagrass along the edge of the map * Fixed a missing material to pipe leaves (shown a bright pink) when placed in the world I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2024-11-30 10:23:47 CET ] [ Original post ]
- The Sapling Linux [149.82 M]
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
[ 6085 ]
[ 3241 ]