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Patch v12.27
[ 2024-12-08 06:33:48 CET ] [ Original post ]
Work on juveniles (young life stage)
- Added neotony, a special mutation where the adult stage takes on the characteristics of the juvenile stage
- Added a 25% chance that some mutations are only applied to juveniles
- Babies that have a different sex than their parent will no longer copy their statistics from the parent
- It's now possible that only the juveniles (and not the adults) have a shell or vice versa
- Fixed a bug where manually changing the juvenile stage color also changed the adult stage color
Work on the sex system
- When adding a new sex, its offspring sex distribution is divided over all available sexes by default
- When removing a sex, any references to it in the offspring sex distribution of other sexes are automatically removed
- When adding sex B for the first time, sex A will already have its distribution set to 50% sex A, 50% sex B by default.
- Added a deathcause type for when organisms died of old age, but without reproducing
- Individuals that can only reproduce sexually will no longer reproduce asexually
- To make obligate sexual reproduction feasible, make it possible to mate (and store sperm) already before being ready to give birth
- Fixed a glitch that occurred when two sexes of the same species had different limbs
- Fixed sex distribution chances: you no longer only see the first two sexes
- Fixed a bug where the game showed the animal model of the wrong sex for children of manually placed animals
Working on the mutation system
- Added mutation of the secondary color
- All traits in the mating tab now also mutate at random
- Body parts will now also mutated for the non-default sex (sex B-F)
- Bodyparts that have been upgraded or downgraded will now have the correct values for new statistics like attractiveness, defense, etc.
- Sexes can now also be added and removed at random
- Limited the enormous list of useless instincts after running random mutations for a while
- Fixed a crash when the mutation system was touching diet
- Fixed a crash when the main sex lost a torso part while another sex still had body parts there
- Fixed a crash when mutating an animal with 6 sexes
Fixed problems related to species classification
- Species taken from the archive no longer get a new random name, but keep the name they had in the archive
- Widely different sexes of one species will no longer be classified as separate species
- Evolving a new sex is now a reason to be classified as a separate species
- When creating a new animal classified to be part of an existing species (because it is so similar), that species' statistics will now be updated to match the ones of the more recent creation
Work on body parts
- Changed the default secondary color to something brighter, so bioluminescence in various bodyparts is visible without tweaking sliders
- The primitive stigma pollination organ can handle higher temperatures
- Fixed glitch with illegal fruit shapes in the plant editor
- Added support for comments in the statistics YAML files
Misc
- The plant cell requirements panel now also uses the new nutrients icon
- Fixed accidentally going into the organism detail view (zooming into a plant, for example) when trying to place fungi
[ 2024-12-08 06:33:48 CET ] [ Original post ]
The Sapling
Wessel Stoop
Developer
Wessel Stoop
Publisher
2019-12-12
Release
Singleplayer Tags
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Very Positive
(1251 reviews)
Public Linux Depots:
- The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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