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Patch v12.28
[ 2024-12-15 06:54:20 CET ] [ Original post ]
Added a map to the special detail view
- Added current locations of organisms
- Added origin (birth) location of species (not saved yet)
Animal editor improvements
- Shells can now only be placed on top of an animal, and always face the right way
- Added a 0.5 second cooldown after placing body parts, which prevents that the 'quick flicker' if a bodypart modifies the torso shape
Fixes to the save/load system
- Fixed the save action failing if there was an animal in the deep sea
- Fixed mixing up fungus species after saving and loading
- Fixed super old age of fungi after saving and loading
Fixes related to ocean depth
- Places where an animal can survive, but only in the deep sea, will now be orange
- The text indicating whether the animal will survive will change color to indicate importance (orange if the animal can only survive in the deep sea, yellow if the eggs won't survive)
- The ocean current speed will now be correctly recalculated if you lower the ocean height and then raise it again
- Fixed the color of the fastest ocean current speed in the information view (was pitch black)
Fixing and balancing organism statistics
- A juvenile animal no longer copies its statistics from the parent; it might be completely different after all
- Fixed current resistance of 6 dots (max should be 5)
- Added attack to electric tail
- A plant's temperature range is now infinite if it sheds its leaves and flowers before they freeze/burn
- The trunk mouth now gets a lot more energy from eating soft plant tissue (reason: it has less time to eat now animals sleep at night)
Other fixes
- Fixed plant branches not being available in the daily challenge
[ 2024-12-15 06:54:20 CET ] [ Original post ]
The Sapling
Wessel Stoop
Developer
Wessel Stoop
Publisher
2019-12-12
Release
Singleplayer Tags
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Very Positive
(1251 reviews)
Public Linux Depots:
- The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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