The color pickers now show the colors as the animal sees them, unless you are hovering a handle
Made sure all dropdown panels are always visible and not out of screen
Improved hitboxes of all dropdown panels, so you don't accidentally hover a button under a dropdown panel
When selecting something (like an action), the dropdown panel will not immediately close anymore, so you can also set further parameters
Fixed white circles (slot indicators) showing through the diet and hormone views
Removed the glitchy white circle for the compact instinct view (in the organism and species detail view)
Only show the 'display' option if the animal actually has something to display (that is, bodyparts that have a 'folded' state)
Polished positioning of the color pickers
The lower part of the range indicators in the color pickers now also shows being hovered
Added labels to the 'see alga', 'see plant' and 'see animal' instinct condition parameters
Fixed the skin pattern buttons disappearing and incorrectly showing whether selected or not
Fixing hormone UI
Fixed a problem where various buttons stopped responding if you used the 'ready' button in the hormone list
When removing hormones, also remove all instincts that reference it
You can no longer click 'feel a hormone' if the animal has no hormones
All animal traits can now be different for different sexes (not saved yet!)
Different sexes can how have different instincts
All sexes will share their hormones, but can have different hormone behavior (starting and change per day)
Different sexes can now have different diets
Different sexes can now have different nesting behaviors
Different sexes can now have different egg laying behaviors
Different sexes can now have different poison/venom statistics
Worked on animal sounds
Added new sound effects to ballistic tongue mouth
Removed default sound from various mouths that were not supposed to make sound
Other fixes
The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting)
Fixed problem where creating a fungus directly after an alga lead to putting the alga in the world again (instead of the fungus)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com. [ 2024-12-21 13:14:20 CET ][ Original post ]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
Design plants and animals.
Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
An instinct system where you can specify what an animal should do when it hears or sees something.
A procedural animation system so any animal can perform any animation.
Procedural music mixed on the fly.
Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
OS: Ubuntu 16 or newer
Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.