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Patch v12.29
[ 2024-12-21 13:14:20 CET ] [ Original post ]
Fixing instinct UI
- The color pickers now show the colors as the animal sees them, unless you are hovering a handle
- Made sure all dropdown panels are always visible and not out of screen
- Improved hitboxes of all dropdown panels, so you don't accidentally hover a button under a dropdown panel
- When selecting something (like an action), the dropdown panel will not immediately close anymore, so you can also set further parameters
- Fixed white circles (slot indicators) showing through the diet and hormone views
- Removed the glitchy white circle for the compact instinct view (in the organism and species detail view)
- Only show the 'display' option if the animal actually has something to display (that is, bodyparts that have a 'folded' state)
- Polished positioning of the color pickers
- The lower part of the range indicators in the color pickers now also shows being hovered
- Added labels to the 'see alga', 'see plant' and 'see animal' instinct condition parameters
- Fixed the skin pattern buttons disappearing and incorrectly showing whether selected or not
Fixing hormone UI
- Fixed a problem where various buttons stopped responding if you used the 'ready' button in the hormone list
- When removing hormones, also remove all instincts that reference it
- You can no longer click 'feel a hormone' if the animal has no hormones
All animal traits can now be different for different sexes (not saved yet!)
- Different sexes can how have different instincts
- All sexes will share their hormones, but can have different hormone behavior (starting and change per day)
- Different sexes can now have different diets
- Different sexes can now have different nesting behaviors
- Different sexes can now have different egg laying behaviors
- Different sexes can now have different poison/venom statistics
Worked on animal sounds
- Added new sound effects to ballistic tongue mouth
- Removed default sound from various mouths that were not supposed to make sound
Other fixes
- The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting)
- Fixed problem where creating a fungus directly after an alga lead to putting the alga in the world again (instead of the fungus)
[ 2024-12-21 13:14:20 CET ] [ Original post ]
The Sapling
Wessel Stoop
Developer
Wessel Stoop
Publisher
2019-12-12
Release
Singleplayer Tags
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Very Positive
(1251 reviews)
Public Linux Depots:
- The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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