The Sapling
Wessel Stoop Developer
Wessel Stoop Publisher
2019-12-12 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1472 reviews)
Public Linux Depots:- The Sapling Linux [149.82 M]
Patch v12.30New food types
- Added grass as a separate food source, so not all plant eaters automatically become grass eaters
- Added marine snow as a separate food source, so not all filter feeders automatically become deep sea animals
Work on the diet UI
- Added fungi, grass and marine snow
- Prey can now also be excluded/focused for their secondary color
- Prey can now also be excluded/focused for their skin pattern
- Fungi can now be excluded from a diet
- Added animal specific color vision bars
- Polished positioning of color bars
Other food related fixes
- Eaten plankton statistics are now shown correctly on the species detail view
- Eaten grass statistics are now shown correctly on the species detail view
Changes to mouth statistics
- Add fruit and sap food types to 'generalist with external parts'
- Added fruit to 'primitive air breather'
- Added fruit to 'trunk'
- Added grass to 'spike resistant plant eater'
- Added grass to 'temperature regulating plant eater'
- Added fungi to 'tusked generalist'
- Added fruit to 'pointy teeth'
- Added marine snow to 'filter feeder with external parts'
- Added marine snow to 'deep sea meat eater'
- Added marine snow to 'marine snow feeder'
Fixes for body part positions
- Further polishing of body part positions in subslots
- The body part 'attractive tuft of hair' no longer disconnects from the body when you scale it up
Worked on random mutation behavior
- Revised the random mutations system for instincts, so it can handle all new instinct extensions
- Added new diet options to random mutation system
- Added hormone mutation
- Incorporated all new skin patterns
- Fixed various statistics that were not correctly changed when a bodypart is upgraded or downgraded
Fixes for the grass visualization
- Grass in the species detail view no longer looks like a single blade
- Added way more blades to the Linux grass shader
Other fixes
- The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2024-12-28 07:07:23 CET ] [ Original post ] The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
RECOMMENDED SETUP
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FANATICAL BUNDLES

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