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Patch v12.31

Save file format 10


Loading save file version 9 is still supported, but if you click 'save' now the game will also remember:
  • The secondary color of juvenile stages and other sexes
  • Traits specific to juvenile stages and other sexes
  • Instinct and diet options specific to juvenile stage and other sexes
  • The birth locations of species
  • In the species detail view, not only which species your species is eating, but also in the form of what food type (eggs? fresh meat? etc)
  • Fungus organism caps
  • Fungus mutation chance
  • Energy collected by living plants and animals (to increase the chance they live through the night)

Fixes and changes related to saving and loading


  • Fixed a problem where plants died after saving and loading: the game incorrectly thought all plants were in an environment too wet and without nutrients
  • Added an autosave when exiting the game
  • Removed needless logging from the save/load process, making it much faster
  • In the savegame list view, sandbox saves now show the sandbox icon
  • You can now save scenarios before completing the first objective without the game crashing
  • When loading a scenario, night cycle periods are now set correclty
  • When loading a scenario, allowed alga and plant colors are now set correctly
  • Fixed a crash when exterminating populous species immediately after loading a save
  • Added save file versioning explanation to the load view

Working on the daily challenge


  • There is now a main objective view before you start, including an explanation you get only 1 attempt
  • Starting the daily challenge now only 'counts' AFTER you click 'let's go' in this new objective view
  • Added events like meteorites to the objective description
  • Fixed time stopping bug when the meteorite hits the world
  • Removed options to the retry from an autosave (which didn't exist anyway) if you fail

Tweaking the manual mutation mechanics and UI


  • Removed the option to mutate organisms that didn't reproduce yet (but just survived long enough) because this messed with the species counts... I think it contributed to the negative population size problem
  • Removed 'mutate' from the dropdown menus in the sandbox, as mutating doesn't make sense in this game mode
  • Removed the 'mutate' button from the organism detail views
  • Added a mutate icon to the species detail view, but only when mutating is possible (so not in the sandbox)

Fixes for the juvenile stage in the animal editor


  • Fixed bodypart hitbox sizes for juveniles
  • Fixed a crash that sometimes happened when resizing body parts of a juvenile animal

Mouth statistics balancing


  • Added grass and fresh meat energy for 'semi aquatic plant eater'
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.


[ 2025-01-04 12:45:18 CET ] [ Original post ]

The Sapling
Wessel Stoop Developer
Wessel Stoop Publisher
2019-12-12 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
Very Positive (1251 reviews)
Public Linux Depots:
  • The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

Features


  • Design plants and animals.
  • Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
  • A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
  • An instinct system where you can specify what an animal should do when it hears or sees something.
  • A procedural animation system so any animal can perform any animation.
  • Procedural music mixed on the fly.
  • Everything set up to be easily extended by players.

This looks just like Spore!


Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.

MINIMAL SETUP
  • OS: Ubuntu 16 or newer
  • Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Storage: 150 MB available space
RECOMMENDED SETUP
  • Memory: 16 GB RAM
GAMEBILLET

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1.28$ (91%)

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