Mouth balancing
- Made the mouths 'aquatic generalist with external parts' and 'ballistic' water/air hybrids
- Tweaked energy collected from eating meat, so eating meat is always a better choice than eggs or live prey, making carnivores more viable long term *
- Made egg eating less effective and old meat more effective for 'obligate aquatic meat eater' and 'sword'
- Made 'meat eating mouth on stalk' more powerful
- Added blood as food source to the 'meat and blood feeder' (thanks Nefilol Seflll!)
Decreased embryo development times
to make pregnancies shorter and live birth more viable (thanks Mazus!)
- Halved all embryo development times for mouths
- Halved all embryo development times above 1 for attractive body parts
- Set maximum extra embryo development for limbs to 1
Fixes for plant appearance
- Fixed large leaf appearing to be huge in the list view
- Fixed some leaves floating besides the plants instead of scaling
- Fixed deep roots sometimes appearing besides the plant
Balancing the random mutations system
- Added animal body part scaling to mutation system
- Fixed glitch when the system tried to mutate leaf scale for a plant that has no leaves
- Decreased the change of losing torso parts, to decrease the chance of bipedalism
- Added a new mutation: duplicating torso parts, to increase the chance of gaining limbs
- Added the option for attractive body parts to be copied to other locations (on top of the animal, on the back)
Extended the species detail view
- If an animal species has sexes, the game will now show arrow buttons to rotate through them
- Made species 'eating' and 'eaten by' clickable, so you can jump to the species and learn more about them
UI fixes
- Increased statistic dot size for mouth stats
- Fixed typo 'animal' in daily challenge
- In the animal detail view, correctly name the 'hide' instinct (thanks al!)
Other fixes
- Larger animals now have better cold resistance (was already the case for fatter animals)
- Fixed negative species caused by overwriting plants of the same species (thank Xander Winans!)
- The aquatic generalist mouth with external parts is now unlocked by default in the greenhouse scenario
* aggressive meat eater, pointy teeth, meat beak, venomous fangs, aquatic meat eater with external parts, aquatic obligate meat eater, generalist mandibles, aquatic generalist with external parts, meat and egg eater, attractive mandibles, generalist, aquatic air breathing meat eater, scavenger, scavenger beak, aquatic pointy teeth, sword, primitive air breather, jaws, meat eathing mouth on stalk, tusked meat eater, aquatic meat beak
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
[ 2025-02-08 07:06:03 CET ] [ Original post ]