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Patch v12.38
to make pregnancies shorter and live birth more viable (thanks Mazus!)
[ 2025-02-08 07:06:03 CET ] [ Original post ]
Mouth balancing
- Made the mouths 'aquatic generalist with external parts' and 'ballistic' water/air hybrids
- Tweaked energy collected from eating meat, so eating meat is always a better choice than eggs or live prey, making carnivores more viable long term *
- Made egg eating less effective and old meat more effective for 'obligate aquatic meat eater' and 'sword'
- Made 'meat eating mouth on stalk' more powerful
- Added blood as food source to the 'meat and blood feeder' (thanks Nefilol Seflll!)
Decreased embryo development times
to make pregnancies shorter and live birth more viable (thanks Mazus!)
- Halved all embryo development times for mouths
- Halved all embryo development times above 1 for attractive body parts
- Set maximum extra embryo development for limbs to 1
Fixes for plant appearance
- Fixed large leaf appearing to be huge in the list view
- Fixed some leaves floating besides the plants instead of scaling
- Fixed deep roots sometimes appearing besides the plant
Balancing the random mutations system
- Added animal body part scaling to mutation system
- Fixed glitch when the system tried to mutate leaf scale for a plant that has no leaves
- Decreased the change of losing torso parts, to decrease the chance of bipedalism
- Added a new mutation: duplicating torso parts, to increase the chance of gaining limbs
- Added the option for attractive body parts to be copied to other locations (on top of the animal, on the back)
Extended the species detail view
- If an animal species has sexes, the game will now show arrow buttons to rotate through them
- Made species 'eating' and 'eaten by' clickable, so you can jump to the species and learn more about them
UI fixes
- Increased statistic dot size for mouth stats
- Fixed typo 'animal' in daily challenge
- In the animal detail view, correctly name the 'hide' instinct (thanks al!)
Other fixes
- Larger animals now have better cold resistance (was already the case for fatter animals)
- Fixed negative species caused by overwriting plants of the same species (thank Xander Winans!)
- The aquatic generalist mouth with external parts is now unlocked by default in the greenhouse scenario
[ 2025-02-08 07:06:03 CET ] [ Original post ]
The Sapling
Wessel Stoop
Developer
Wessel Stoop
Publisher
2019-12-12
Release
Singleplayer Tags
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(1301 reviews)
Public Linux Depots:
- The Sapling Linux [149.82 M]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
- Memory: 16 GB RAM
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