Completely overhauld camera rotation. It feels much smoother now, in particular for smaller mouse movements (thanks Neptun!)
In the cinematic camera panel, you now have much more finegrained control over the slower region of the camera speed slider (in exchange for less control over the faster region).
There's now a button in the cinematic camera to export the camera path between the first two camera presets. It's stored as a JSON file in the game's save folder.
The camera no longer glitches out when rotating besides the terrain (thanks Knimek99, Amora Feray and Kazandaki!)
Fixes for timestopping and plant duplication problems
Fixed a problem with procedural animation system getting confused about single eyes/horns on the back of an animal, causing the plant duplication symptom (thank Hope Crazy!)
Fix for a situation where animal models were cleaned before they existed, fixing the timestopping bug (thanks seagullman87!)
Fixes for incorrect population sizes
Bandaid: all population sizes are now quicly recounted before opening the species list view
Fix: when grass dies because of a temperature or ocean level change, the population sizes are now correctly updated (thanks Krzysztof Michalik!)
UI fixes
The species list view now remembers the chosen organism type filters (thanks Izaiah Bradford!)
Fixed accidental camera movement and clicking organisms when the species detail view was opened after focusing on an animal (thanks Akleughuglouh!)
Fixed the game not resuming after hitting ESC in the notification list view (thanks Akleughuglouh!)
Other changes
You can no longer click on the volcano button in the sandbox if you don't have volcanoes. (thank Izaiah Bradford!)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com. [ 2025-02-15 13:29:46 CET ][ Original post ]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
Design plants and animals.
Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
An instinct system where you can specify what an animal should do when it hears or sees something.
A procedural animation system so any animal can perform any animation.
Procedural music mixed on the fly.
Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
OS: Ubuntu 16 or newer
Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.