The color of the juvenile stage of an animal is now always linked to the adult stage unless you actively change it (so no more accidental brown children)
If you add a bodypart in a place where the juvenile stage already has something, and you the remove that thing the juvenile stage has, the result will not be an empty space (thanks Connor McCreesh!)
Fixes for problems related to sexes and sexual reproduction
Fixed a timestopping bug when a fallback 3D model for animals is of the wrong sex
If an animal loses a sex because of random mutations, but IS the sex that it loses, change sex
In the species detail view, when cycling through sexes, the rotating example animal will now show the correct sex (thanks Izaiah Bradford!)
Changed how random mutations of the mating system work, to making the emergence of sexual reproduction more likely
Finally implemented that calling and making noise make an animal more attractive
Other fixes for timestopping bugs
Fixed the animation system not being able to handle blowholes (thanks Connor McCreesh!)
Prevented animals that can not make noise from making noise, even if they retain the instinct from their ancestors (thanks Connor McCreesh!)
Fix bodypart positions
Improved rotation of all abdomens
Slightly adjusted models for the top and side versions of all abdomens, to better connect to the torso
Fixed positioning of electric fins during swimming
UI fixes
The extermination confirmation modal no longer shows text in front of it
The extermination confirmation modal now closes if you close the species detail view, prevent various UI glitches (thanks Izaiah Bradford!)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com. [ 2025-02-22 12:30:56 CET ][ Original post ]
The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
Design plants and animals.
Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
An instinct system where you can specify what an animal should do when it hears or sees something.
A procedural animation system so any animal can perform any animation.
Procedural music mixed on the fly.
Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
MINIMAL SETUP
OS: Ubuntu 16 or newer
Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.