The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Features
- Design plants and animals.
- Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
- A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
- An instinct system where you can specify what an animal should do when it hears or sees something.
- A procedural animation system so any animal can perform any animation.
- Procedural music mixed on the fly.
- Everything set up to be easily extended by players.
This looks just like Spore!
Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
Patch v13.21 (beta only)
Simulation fixes
\n\n- \n
- Fixed aquatic animal babies being stuck in the ground (thanks Hexadexx, Enzo Ramos Henrique, Ultraneongodpet, Kingdragon2026, Col. Caboose, bashclark1004, azul1462!)\n
- Fixed limbs mutating into sessile feet on the side, which the game cannot display (thanks AnniJPG!)\n
- Sped up time skips by removing excessive logs\n
Working on new limbs
\n\n- \n
- Redesigned the limb stats view in the animal editor to match other stats view, including a place for a description\n
- Added bird leg with two toes, inspired by ostriches\n
- Added sprawling leg with long pointy nails, inspired by lizards\n
- Improved model for the fast, digitigrade leg (as used by the milk bug)\n
- Removed incorrect option to put new limbs on top and on the tail, where they looked like the starter fin\n
- Added all new body parts to the .yaml files containing the statistics, so they can be tweaked\n
- Removed that pressing D in the animal editor removes debug functionality, showing the hopping arthropod leg (thanks Abban!)\n
Fixes for the terrain editor
\n\n- \n
- Made a start adding support for smaller map sizes: drawing in the planet editor seems to be working (thank azul1462, Jupiter hater, Col. caboose!)\n
- When changing the terrain mid simulatiion, all soil statistics should now be correctly updated (thanks Cody Beaver!)\n
- When you have manual changes turned on, and you change the terrain mid simulation, it will silently toggle back to non-manual changes to be able to recalculate what tiles are aquatic\n
Early balancing (much more to come later)
\n\n- \n
- Made sure the new filter feeder mouths only filter feed and also gave them more descriptive names (thanks Alan!)\n
- Made default moisture and temperature settings less extreme, so new players don\'t start with a difficult sandbox (thanks Sealous!)\n
Misc
\n\n- \n
- As scenarios are not available yet, temporarily removed the requirement to complete at least one before the sandbox is available\n
[ 2025-11-08 07:24:11 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16 or newer
- Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 150 MB available space
Recommended Setup
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