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The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

Features

  • Design plants and animals.
  • Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
  • A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
  • An instinct system where you can specify what an animal should do when it hears or sees something.
  • A procedural animation system so any animal can perform any animation.
  • Procedural music mixed on the fly.
  • Everything set up to be easily extended by players.

This looks just like Spore!

Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
The Sapling
Wessel StoopDeveloper
Wessel StoopPublisher
2019-12-12Release
🎹🖱️ Keyboard + Mouse
Very Positive (1652 reviews)
Public Linux Depots:
  • The Sapling Linux [149.82 M]
Patch v13.26

Working on body part loading

\n\n
    \n
  • Discovered that some limbs and accessories were saved incorrectly. This was hidden so far because the loading was ALSO incorrect, but will give problems in the future. From this patch onwards, some creatures saved with earlier versions of the game might load with other body parts than you remember.\n
  • Found a few situations where the assets were loaded multiple times, fixed that to reduce memory usage and decrease loading times\n
\n\n

Finishing up parasitic fungus simulation

\n\n
    \n
  • Increased chances of parasites finding a host\n
  • Parasites can now evolve into decomposers and back\n
  • Parasites can now evolve to specialize for another host\n
  • The population size updates now also support parasites, so you can see how successful your parasites are\n
  • Parasites species are now also visible on the habitat map\n
  • Made it possible to locate parasites in the world from the parasite species detail view\n
  • Exterminating fungus species now also exterminates parasites\n
  • Parasitic fungus models are now removed before reusing plant and animal models\n
\n\n

Finishing up the extensions to the fungus editor

\n\n
    \n
  • Reorganized fungus traits so the grouping in tabs makes more sense\n
  • Added mycelium explanation view\n
  • Designed mycelium icons\n
  • Designed trufflecap icon\n
\n\n

Working on upright postures for alternative animal forms

\n\n
    \n
  • Completely rewired how the game stores upright animals, so you can now have mix vertical and horizontal animals within a species\n
  • The horizontal/vertical switch now also works for juveniles, so you can have vertical juveniles with horizontal adults and vice versa\n
  • Similar to horizontal animals, torso slots that have limbs attached can no longer be moved around, preventing various glitches\n
\n\n

Working on limb body parts

\n\n
    \n
  • Added animation weights to \'fast two-toed runner\', \'clawed, walking on toes\', \'mountain climbing hoof\' and the redesigned \'fast runner on toes\' limb types, so they no longer appear invisible in game\n
  • Improved the feathered glider model so it works better with upright animals (thanks Cody Beaver!)\n
  • For the feathered glider, removed the feathered skin requirement\n
  • Removed various unused limbs so the animals cannot evolve them anymore (thanks viciouslandshark!)\n
\n\n

Misc

\n\n
    \n
  • Fixed incorrect climate zones directly after placing a volcano (thanks Olly Harrison!)\n
  • Added labels to icons in species detail view\n
  • When exterminating plants and fungi, now also exterminate plants and fungi inside or stuck to animals\n
\n\n

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.

[ 2025-11-30 12:44:39 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16 or newer
  • Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Storage: 150 MB available space
  • Memory: 16 GB RAM
  • Recommended Setup

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