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The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

Features

  • Design plants and animals.
  • Fast-forward time to and watch the ecosystem work like a charm or slowly fall apart (probably the latter :) ).
  • A sandbox mode where you can skip time and turn on random mutation, allowing true evolution.
  • An instinct system where you can specify what an animal should do when it hears or sees something.
  • A procedural animation system so any animal can perform any animation.
  • Procedural music mixed on the fly.
  • Everything set up to be easily extended by players.

This looks just like Spore!

Wessel Stoop has wanted to play a simulation game where you can build your own plants and animals, put them in a world, and see what happens since 2002. You can imagine his excitement when Will Wright, the father of simulation games, demoed his latest game Spore to an enthusiastic crowd. When Spore turned out to be all game genres except simulation, Wessel decided he wanted to try to make the game by himself. The Sapling is the result of that attempt.
The Sapling
Wessel StoopDeveloper
Wessel StoopPublisher
2019-12-12Release
🎹🖱️ Keyboard + Mouse
Very Positive (1652 reviews)
Public Linux Depots:
  • The Sapling Linux [149.82 M]
Patch v13.30 (beta only)

More work on animation

\n\n
    \n
  • Added sleeping animations: animals squatting, moving head down and to the side\n
  • Added egg laying animation (best visible in animals with a tail, because they move it up)\n
  • Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them)\n
  • Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins\n
  • More natural flying animation: made downwards wing movement faster and upwards wing movement slower\n
  • Made undulating swimming animation symmetrical\n
\n\n

Working on limb body parts

\n\n
    \n
  • Added animation weights to \'ocean floor walker\', \'filiform\', \'hopping\', \'spindly\' and \'swings between branches\' limbs (which reveal they need a separate set of animations)\n
  • Went over all limb stats in detail for a first balancing iteration\n
\n\n

Fixes for seasons in the planet editor

\n\n
    \n
  • Previewing seasons in the planet editor now shows the correct stats and climate zones (thanks azul1462, ultraneongodpet)\n
  • Going to the season editor no longer toggles the planet editor to manually drawn statistics\n
  • Turning off seasons now removes the season indicator\n
  • If you are looking at another season than season A while turning off seasons, update the terrain overlay\n
\n\n

Other planet editor fixes

\n\n
    \n
  • The correct map editor tool button is already selected when you enter the editor\n
  • Fixed the continent highlighting textures carrying over to a new game session (thanks azul1462, Taylor Lilius, DayzeDaisy!)\n
  • Made it so the planet editor always uses gravity for planet size in spherical mode (rotating planet), but map size when showing the flat map view (thanks saralb123!)\n
  • Adding planet rings when manually drawing stats no longer causes the planet editor to freeze\n
  • Increased default deep ground water (thanks Ultraneongodpet!)\n
\n\n

Small UI fixes

\n\n
    \n
  • Made it so pressing ESC when something else is open first removes that thing, preventing situations where it overlaps with other UI\n
  • Prevented UI overlapping when a dropdown is open and you click an organism\n
\n\n

Sessile animal fixes

\n\n
    \n
  • Turns out my fix for the ballistic mouth broke all other mouths on top *facepalm*. Now they all work. (thanks Ultraneongodpet!)\n
  • Fixed problem where lowering the terrain height did not update how high sessile animals grow\n
  • \'Slow moving tube feet\' no longer swim around like they\'re not sessile at all (thanks Cody beaver!)\n
\n\n

Misc

\n\n
    \n
  • Updating the terrain mid simulation while the camera is underwater will no longer lead to unexpected moir patterns on the ocean floor\n
\n\n

I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.

[ 2025-12-13 19:56:48 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16 or newer
  • Processor: A processor with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Storage: 150 MB available space
  • Memory: 16 GB RAM
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